Searched refs:SFL2_NO_DLIGHT2 (Results 1 – 5 of 5) sorted by relevance
1585 #define SFL2_NO_DLIGHT2 (1<<10)//if set, stops the saber from drawing a dynamic light (good for … macro
1567 saber->saberFlags2 |= SFL2_NO_DLIGHT2; in Saber_ParseNoDLight2()
1563 saber->saberFlags2 |= SFL2_NO_DLIGHT2; in Saber_ParseNoDLight2()
979 #define SFL2_NO_DLIGHT2 (1<<10)//if set, stops the saber from drawing a dynamic light (good for … macro
5648 if ( (saber->saberFlags2&SFL2_NO_DLIGHT2) ) in CG_DoSaberLight()5664 if ( (saber->saberFlags2&SFL2_NO_DLIGHT2) ) in CG_DoSaberLight()6714 …lient->ps.saber[saberNum], bladeNum ) && (client->ps.saber[saberNum].saberFlags2&SFL2_NO_DLIGHT2) ) in CG_AddSaberBladeGo()