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Searched refs:SFL2_NO_DLIGHT2 (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_public.h1585 #define SFL2_NO_DLIGHT2 (1<<10)//if set, stops the saber from drawing a dynamic light (good for … macro
H A Dbg_saberLoad.c1567 saber->saberFlags2 |= SFL2_NO_DLIGHT2; in Saber_ParseNoDLight2()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saberLoad.cpp1563 saber->saberFlags2 |= SFL2_NO_DLIGHT2; in Saber_ParseNoDLight2()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h979 #define SFL2_NO_DLIGHT2 (1<<10)//if set, stops the saber from drawing a dynamic light (good for … macro
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp5648 if ( (saber->saberFlags2&SFL2_NO_DLIGHT2) ) in CG_DoSaberLight()
5664 if ( (saber->saberFlags2&SFL2_NO_DLIGHT2) ) in CG_DoSaberLight()
6714 …lient->ps.saber[saberNum], bladeNum ) && (client->ps.saber[saberNum].saberFlags2&SFL2_NO_DLIGHT2) ) in CG_AddSaberBladeGo()