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Searched refs:SFX_TYPE_WEATHER (Results 1 – 4 of 4) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dsnd-sdl.c720 case SFX_TYPE_WEATHER: in play_sound()
771 if (type == SFX_TYPE_WEATHER) in play_sound()
948 if (channel_type[c] == SFX_TYPE_WEATHER) in clear_channel()
1607 if (channel_sample[n] != -1 && channel_type[n] == SFX_TYPE_WEATHER) in set_mixing_sdl()
1652 if (channel_type[n] == SFX_TYPE_WEATHER) in set_mixing_sdl()
H A Dnclient.c2865 if (t == SFX_TYPE_WEATHER && (noweather_mode || c_cfg.no_weather)) return 1; in Receive_sound()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h6802 #define SFX_TYPE_WEATHER 7 /* sfx uses 'weather' mixer settings instead of 'sound' */ macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Ddungeon.c9227 …sound_vol(i, "thunder", NULL, SFX_TYPE_WEATHER, FALSE, 15 + (vol + Players[i]->wpos.wy + Players[i…