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Searched refs:SFX_saw (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dsounds.c222 { "pistol" , 64, NULL, 0, 99, -1, SFX_saw },
231 { "sawup\0" , 64, NULL, 0, 4, -1, SFX_saw|SFX_id_fin|SFX_org_kill },
232 { "sawidl" , 118, NULL, 0, 4, -1, SFX_saw|SFX_id_fin|SFX_org_kill },
233 { "sawful" , 64, NULL, 0, 4, -1, SFX_saw|SFX_id_fin|SFX_org_kill },
234 { "sawhit" , 64, NULL, 0, 4, -1, SFX_saw|SFX_id_fin|SFX_org_kill },
243 { "stnmov" , 119, NULL, 0, 4, -1, SFX_saw|SFX_id_fin|SFX_org_kill },
H A Ds_sound.c501 if( sfx->flags & SFX_saw ) in S_Init()
616 uint32_t kill_flags = (sfxinfo->flags & (SFX_player|SFX_saw)) | SFX_org_kill; in S_get_channel()
638 if((c->sfxinfo->flags & (SFX_player|SFX_saw|SFX_org_kill)) == kill_flags ) in S_get_channel()
H A Dsounds.h81 SFX_saw = 0x20, // Saw sound enumerator