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Searched refs:SF_ALWAYSCENTER (Results 1 – 5 of 5) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A DGUIDefines.py215 SF_ALWAYSCENTER = 2 variable
H A DGUICommonWindows.py288 GemRB.GameControlSetScreenFlags (SF_CENTERONACTOR | SF_ALWAYSCENTER, OP_XOR)
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.h59 #define SF_ALWAYSCENTER 2 macro
H A DGameControl.cpp104 ScreenFlags = SF_ALWAYSCENTER | SF_CENTERONACTOR; in GameControl()
431 if ((ScreenFlags & SF_ALWAYSCENTER) && update_scripts) { in WillDraw()
455 if ((ScreenFlags & SF_ALWAYSCENTER) == 0) { in WillDraw()
810 if (was_selected || (ScreenFlags & SF_ALWAYSCENTER)) { in SelectActor()
974 ScreenFlags^=SF_ALWAYSCENTER; in OnKeyRelease()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DActions.cpp2029 gc->SetScreenFlags(SF_CENTERONACTOR|SF_ALWAYSCENTER, OP_OR); in LockScroll()
2037 gc->SetScreenFlags(SF_CENTERONACTOR|SF_ALWAYSCENTER, OP_NAND); in UnlockScroll()