Searched refs:SF_STOMPDAMAGE (Results 1 – 3 of 3) sorted by relevance
44 …SF_STOMPDAMAGE = 1<<9, // Always damage enemies, etc by landing on them, no matter your vuner… enumerator45 …SF_MARIODAMAGE = SF_NOJUMPDAMAGE|SF_STOMPDAMAGE, // The Mario method of being able to damage …
5014 {"SF_STOMPDAMAGE",SF_STOMPDAMAGE},
1162 …if ((player->charflags & SF_STOMPDAMAGE || player->pflags & PF_BOUNCING) && (P_MobjFlip(player->mo… in P_PlayerCanDamage()