Searched refs:SGD_ONE (Results 1 – 5 of 5) sorted by relevance
/dports/x11-toolkits/plib/plib-1.8.5/src/sg/ |
H A D | sgd.cxx | 38 if ( x > SGD_ONE ) return SGD_ONE ; in _sgdClampToUnity() 39 if ( x < -SGD_ONE ) return -SGD_ONE ; in _sgdClampToUnity() 84 mat[3][3] = SGD_ONE ; in sgdMakeRotMat4() 110 mat[2][2] = SGD_ONE ; in sgdMakePickMatrix() 116 mat[3][3] = SGD_ONE ; in sgdMakePickMatrix() 890 ch = SGD_ONE ; in sgdMakeCoordMat4() 901 cp = SGD_ONE ; in sgdMakeCoordMat4() 912 cr = SGD_ONE ; in sgdMakeCoordMat4() 945 m[3][3] = SGD_ONE ; in sgdMakeCoordMat4() 1498 if (sy != SGD_ONE && sy != -SGD_ONE) in sgdQuatToEuler() [all …]
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H A D | sg.h | 1415 #define SGD_ONE 1.0 macro 2059 sgdScaleVec2 ( dst, SGD_ONE / sgdLengthVec2 ( dst ) ) ; in sgdNormaliseVec2() 2064 sgdScaleVec3 ( dst, SGD_ONE / sgdLengthVec3 ( dst ) ) ; in sgdNormaliseVec3() 2069 sgdScaleVec4 ( dst, SGD_ONE / sgdLengthVec4 ( dst ) ) ; in sgdNormaliseVec4() 2074 sgdScaleVec2 ( dst, src, SGD_ONE / sgdLengthVec2 ( src ) ) ; in sgdNormaliseVec2() 2079 sgdScaleVec3 ( dst, src, SGD_ONE / sgdLengthVec3 ( src ) ) ; in sgdNormaliseVec3() 2294 void empty (void) { radius = - SGD_ONE ; } in empty() 2415 nnear = SGD_ONE ; in sgdFrustum() 2531 sgdSetVec4 ( dst, SGD_ZERO, SGD_ZERO, SGD_ZERO, SGD_ONE ) ; in sgdMakeIdentQuat() 2554 d = (d > SGD_ZERO) ? (SGD_ONE / sgdSqrt ( d )) : SGD_ONE ; in sgdNormaliseQuat() [all …]
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H A D | sgdIsect.cxx | 87 sgdScaleVec3( dir, SGD_ONE / dnorm ); in sgdIsectPlanePlane() 157 sgdScaleVec3 ( perp, SGD_ONE / sgdSqrt( dist ) ) ; in sgdIsectInfLineInfLine()
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H A D | sg.cxx | 891 ch = SGD_ONE ; in sgMakeCoordMat4() 902 cp = SGD_ONE ; in sgMakeCoordMat4() 913 cr = SGD_ONE ; in sgMakeCoordMat4()
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/dports/games/torcs/torcs-1.3.7/src/windows/include/plib/ |
H A D | sg.h | 1415 #define SGD_ONE 1.0 macro 2059 sgdScaleVec2 ( dst, SGD_ONE / sgdLengthVec2 ( dst ) ) ; in sgdNormaliseVec2() 2064 sgdScaleVec3 ( dst, SGD_ONE / sgdLengthVec3 ( dst ) ) ; in sgdNormaliseVec3() 2069 sgdScaleVec4 ( dst, SGD_ONE / sgdLengthVec4 ( dst ) ) ; in sgdNormaliseVec4() 2074 sgdScaleVec2 ( dst, src, SGD_ONE / sgdLengthVec2 ( src ) ) ; in sgdNormaliseVec2() 2079 sgdScaleVec3 ( dst, src, SGD_ONE / sgdLengthVec3 ( src ) ) ; in sgdNormaliseVec3() 2294 void empty (void) { radius = - SGD_ONE ; } in empty() 2415 nnear = SGD_ONE ; in sgdFrustum() 2531 sgdSetVec4 ( dst, SGD_ZERO, SGD_ZERO, SGD_ZERO, SGD_ONE ) ; in sgdMakeIdentQuat() 2554 d = (d > SGD_ZERO) ? (SGD_ONE / sgdSqrt ( d )) : SGD_ONE ; in sgdNormaliseQuat() [all …]
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