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Searched refs:SGD_ONE (Results 1 – 5 of 5) sorted by relevance

/dports/x11-toolkits/plib/plib-1.8.5/src/sg/
H A Dsgd.cxx38 if ( x > SGD_ONE ) return SGD_ONE ; in _sgdClampToUnity()
39 if ( x < -SGD_ONE ) return -SGD_ONE ; in _sgdClampToUnity()
84 mat[3][3] = SGD_ONE ; in sgdMakeRotMat4()
110 mat[2][2] = SGD_ONE ; in sgdMakePickMatrix()
116 mat[3][3] = SGD_ONE ; in sgdMakePickMatrix()
890 ch = SGD_ONE ; in sgdMakeCoordMat4()
901 cp = SGD_ONE ; in sgdMakeCoordMat4()
912 cr = SGD_ONE ; in sgdMakeCoordMat4()
945 m[3][3] = SGD_ONE ; in sgdMakeCoordMat4()
1498 if (sy != SGD_ONE && sy != -SGD_ONE) in sgdQuatToEuler()
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H A Dsg.h1415 #define SGD_ONE 1.0 macro
2059 sgdScaleVec2 ( dst, SGD_ONE / sgdLengthVec2 ( dst ) ) ; in sgdNormaliseVec2()
2064 sgdScaleVec3 ( dst, SGD_ONE / sgdLengthVec3 ( dst ) ) ; in sgdNormaliseVec3()
2069 sgdScaleVec4 ( dst, SGD_ONE / sgdLengthVec4 ( dst ) ) ; in sgdNormaliseVec4()
2074 sgdScaleVec2 ( dst, src, SGD_ONE / sgdLengthVec2 ( src ) ) ; in sgdNormaliseVec2()
2079 sgdScaleVec3 ( dst, src, SGD_ONE / sgdLengthVec3 ( src ) ) ; in sgdNormaliseVec3()
2294 void empty (void) { radius = - SGD_ONE ; } in empty()
2415 nnear = SGD_ONE ; in sgdFrustum()
2531 sgdSetVec4 ( dst, SGD_ZERO, SGD_ZERO, SGD_ZERO, SGD_ONE ) ; in sgdMakeIdentQuat()
2554 d = (d > SGD_ZERO) ? (SGD_ONE / sgdSqrt ( d )) : SGD_ONE ; in sgdNormaliseQuat()
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H A DsgdIsect.cxx87 sgdScaleVec3( dir, SGD_ONE / dnorm ); in sgdIsectPlanePlane()
157 sgdScaleVec3 ( perp, SGD_ONE / sgdSqrt( dist ) ) ; in sgdIsectInfLineInfLine()
H A Dsg.cxx891 ch = SGD_ONE ; in sgMakeCoordMat4()
902 cp = SGD_ONE ; in sgMakeCoordMat4()
913 cr = SGD_ONE ; in sgMakeCoordMat4()
/dports/games/torcs/torcs-1.3.7/src/windows/include/plib/
H A Dsg.h1415 #define SGD_ONE 1.0 macro
2059 sgdScaleVec2 ( dst, SGD_ONE / sgdLengthVec2 ( dst ) ) ; in sgdNormaliseVec2()
2064 sgdScaleVec3 ( dst, SGD_ONE / sgdLengthVec3 ( dst ) ) ; in sgdNormaliseVec3()
2069 sgdScaleVec4 ( dst, SGD_ONE / sgdLengthVec4 ( dst ) ) ; in sgdNormaliseVec4()
2074 sgdScaleVec2 ( dst, src, SGD_ONE / sgdLengthVec2 ( src ) ) ; in sgdNormaliseVec2()
2079 sgdScaleVec3 ( dst, src, SGD_ONE / sgdLengthVec3 ( src ) ) ; in sgdNormaliseVec3()
2294 void empty (void) { radius = - SGD_ONE ; } in empty()
2415 nnear = SGD_ONE ; in sgdFrustum()
2531 sgdSetVec4 ( dst, SGD_ZERO, SGD_ZERO, SGD_ZERO, SGD_ONE ) ; in sgdMakeIdentQuat()
2554 d = (d > SGD_ZERO) ? (SGD_ONE / sgdSqrt ( d )) : SGD_ONE ; in sgdNormaliseQuat()
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