/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/msm/adreno/ |
H A D | a6xx_gpu_state.h | 182 #define SHADER(_type, _size) \ macro 190 SHADER(A6XX_TP0_TMO_DATA, 0x200), 191 SHADER(A6XX_TP0_SMO_DATA, 0x80), 193 SHADER(A6XX_TP1_TMO_DATA, 0x200), 194 SHADER(A6XX_TP1_SMO_DATA, 0x80), 196 SHADER(A6XX_SP_INST_DATA, 0x800), 197 SHADER(A6XX_SP_LB_0_DATA, 0x800), 198 SHADER(A6XX_SP_LB_1_DATA, 0x800), 205 SHADER(A6XX_SP_UAV_DATA, 0x80), 206 SHADER(A6XX_SP_INST_TAG, 0x80), [all …]
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/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/msm/adreno/ |
H A D | a6xx_gpu_state.h | 182 #define SHADER(_type, _size) \ macro 190 SHADER(A6XX_TP0_TMO_DATA, 0x200), 191 SHADER(A6XX_TP0_SMO_DATA, 0x80), 193 SHADER(A6XX_TP1_TMO_DATA, 0x200), 194 SHADER(A6XX_TP1_SMO_DATA, 0x80), 196 SHADER(A6XX_SP_INST_DATA, 0x800), 197 SHADER(A6XX_SP_LB_0_DATA, 0x800), 198 SHADER(A6XX_SP_LB_1_DATA, 0x800), 205 SHADER(A6XX_SP_UAV_DATA, 0x80), 206 SHADER(A6XX_SP_INST_TAG, 0x80), [all …]
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/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/msm/adreno/ |
H A D | a6xx_gpu_state.h | 182 #define SHADER(_type, _size) \ macro 190 SHADER(A6XX_TP0_TMO_DATA, 0x200), 191 SHADER(A6XX_TP0_SMO_DATA, 0x80), 193 SHADER(A6XX_TP1_TMO_DATA, 0x200), 194 SHADER(A6XX_TP1_SMO_DATA, 0x80), 196 SHADER(A6XX_SP_INST_DATA, 0x800), 197 SHADER(A6XX_SP_LB_0_DATA, 0x800), 198 SHADER(A6XX_SP_LB_1_DATA, 0x800), 205 SHADER(A6XX_SP_UAV_DATA, 0x80), 206 SHADER(A6XX_SP_INST_TAG, 0x80), [all …]
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/features/ |
H A D | hlsl_bytecode_header.prf | 1 for (SHADER, HLSL_SHADERS) { 2 INPUT = $$eval($${SHADER}.input) 3 fxc_$${SHADER}.input = $$INPUT 4 …fxc_$${SHADER}.commands = fxc.exe /nologo /E $$eval($${SHADER}.entry) /T $$eval($${SHADER}.type) /… 5 fxc_$${SHADER}.output = $$eval($${SHADER}.header) 6 fxc_$${SHADER}.dependency_type = TYPE_C 7 fxc_$${SHADER}.variable_out = HEADERS 8 fxc_$${SHADER}.CONFIG += target_predeps 9 QMAKE_EXTRA_COMPILERS += fxc_$${SHADER}
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/features/ |
H A D | hlsl_bytecode_header.prf | 1 for (SHADER, HLSL_SHADERS) { 2 INPUT = $$eval($${SHADER}.input) 3 fxc_$${SHADER}.input = $$INPUT 4 …fxc_$${SHADER}.commands = fxc.exe /nologo /E $$eval($${SHADER}.entry) /T $$eval($${SHADER}.type) /… 5 fxc_$${SHADER}.output = $$eval($${SHADER}.header) 6 fxc_$${SHADER}.dependency_type = TYPE_C 7 fxc_$${SHADER}.variable_out = HEADERS 8 fxc_$${SHADER}.CONFIG += target_predeps 9 QMAKE_EXTRA_COMPILERS += fxc_$${SHADER}
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/ |
H A D | shader.cpp | 41 SHADER::SHADER() : in SHADER() function in SHADER 55 SHADER::~SHADER() in ~SHADER() 101 bool SHADER::Link() in Link() 130 int SHADER::AddParameter( const std::string& aParameterName ) in AddParameter() 143 void SHADER::SetParameter( int parameterNumber, float value ) const in SetParameter() 151 void SHADER::SetParameter( int parameterNumber, int value ) const in SetParameter() 165 void SHADER::SetParameter( int aParameterNumber, const VECTOR2D& aValue ) const in SetParameter() 172 int SHADER::GetAttribute( const std::string& aAttributeName ) const in GetAttribute() 178 void SHADER::programInfo( GLuint aProgram ) in programInfo() 197 void SHADER::shaderInfo( GLuint aShader ) in shaderInfo() [all …]
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/ |
H A D | SDLSurfaceDrawing.h | 62 template<SHADER SHADE = SHADER::NONE> 72 if (SHADE != SHADER::NONE) { in DrawPointSurface() 75 if (SHADE == SHADER::TINT) { in DrawPointSurface() 86 template<SHADER SHADE = SHADER::NONE> 169 template<SHADER SHADE = SHADER::NONE> 199 if (SHADE != SHADER::NONE) { in DrawHLineSurface() 205 if (SHADE == SHADER::TINT) { in DrawHLineSurface() 221 template<SHADER SHADE = SHADER::NONE> 261 template<SHADER SHADE = SHADER::NONE> 346 template<SHADER SHADE = SHADER::NONE> [all …]
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H A D | SDL12Video.cpp | 363 RGBBlendingPipeline<SHADER::GREYSCALE, true> blender(tint, BlendFn); in BlitSpriteNativeClipped() 366 RGBBlendingPipeline<SHADER::SEPIA, true> blender(tint, BlendFn); in BlitSpriteNativeClipped() 369 RGBBlendingPipeline<SHADER::TINT, true> blender(tint, BlendFn); in BlitSpriteNativeClipped() 373 RGBBlendingPipeline<SHADER::GREYSCALE, true> blender(BlendFn); in BlitSpriteNativeClipped() 376 RGBBlendingPipeline<SHADER::SEPIA, true> blender(BlendFn); in BlitSpriteNativeClipped() 379 RGBBlendingPipeline<SHADER::NONE, true> blender(BlendFn); in BlitSpriteNativeClipped() 406 DrawPointSurface<SHADER::BLEND>(CurrentRenderBuffer(), p, CurrentRenderClip(), color); in DrawPointImp() 408 DrawPointSurface<SHADER::TINT>(CurrentRenderBuffer(), p, CurrentRenderClip(), color); in DrawPointImp() 410 DrawPointSurface<SHADER::NONE>(CurrentRenderBuffer(), p, CurrentRenderClip(), color); in DrawPointImp() 463 DrawLinesSurface<SHADER::TINT>(CurrentRenderBuffer(), points, CurrentRenderClip(), color); in DrawLinesImp() [all …]
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/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/ |
H A D | d3d9.h | 147 #define SHADER(S,P) S##_##P in init() macro 148 #define SHADER_A(S,P) (alphatest ? SHADER(S##_a,P) : SHADER(S,P)) in init() 149 #define SHADER_U(S,P) (underwater ? SHADER(S##_u,P) : SHADER(S,P)) in init() 167 … case 4 : vSrc = SHADER ( shadow_entity, v ); fSrc = SHADER ( shadow_entity, f ); break; in init() 179 case passSky : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; // TODO in init() 182 … case 0 : vSrc = SHADER ( water_drop, v ); fSrc = SHADER ( water_drop, f ); break; in init() 183 … case 1 : vSrc = SHADER ( water_simulate, v ); fSrc = SHADER ( water_simulate, f ); break; in init() 184 … case 2 : vSrc = SHADER ( water_caustics, v ); fSrc = SHADER ( water_caustics, f ); break; in init() 185 … case 3 : vSrc = SHADER ( water_rays, v ); fSrc = SHADER ( water_rays, f ); break; in init() 186 … case 4 : vSrc = SHADER ( water_mask, v ); fSrc = SHADER ( water_mask, f ); break; in init() [all …]
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H A D | d3d11.h | 137 #define SHADER_A(S,P) (alphatest ? SHADER(S##_a,P) : SHADER(S,P)) in init() 138 #define SHADER_U(S,P) (underwater ? SHADER(S##_u,P) : SHADER(S,P)) in init() 156 case 4 : SHADER ( shadow_entity, v ); SHADER ( shadow_entity, f ); break; in init() 170 case 0 : SHADER ( sky, v ); SHADER ( sky, f ); break; in init() 171 case 1 : SHADER ( sky_clouds, v ); SHADER ( sky_clouds, f ); break; in init() 172 case 2 : SHADER ( sky_azure, v ); SHADER ( sky_azure, f ); break; in init() 178 … case 0 : SHADER ( water_drop, v ); SHADER ( water_drop, f ); break; in init() 179 … case 1 : SHADER ( water_simulate, v ); SHADER ( water_simulate, f ); break; in init() 180 … case 2 : SHADER ( water_caustics, v ); SHADER ( water_caustics, f ); break; in init() 181 … case 3 : SHADER ( water_rays, v ); SHADER ( water_rays, f ); break; in init() [all …]
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H A D | gxm.h | 489 #define SHADER(S,P) S##_##P in init() macro 490 #define SHADER_A(S,P) (alphatest ? SHADER(S##_a,P) : SHADER(S,P)) in init() 491 #define SHADER_U(S,P) (underwater ? SHADER(S##_u,P) : SHADER(S,P)) in init() 509 … case 4 : vSrc = SHADER ( shadow_entity, v ); fSrc = SHADER ( shadow_entity, f ); break; in init() 523 … case 0 : vSrc = SHADER ( water_drop, v ); fSrc = SHADER ( water_drop, f ); break; in init() 524 … case 1 : vSrc = SHADER ( water_simulate, v ); fSrc = SHADER ( water_simulate, f ); break; in init() 525 … case 2 : vSrc = SHADER ( water_caustics, v ); fSrc = SHADER ( water_caustics, f ); break; in init() 526 … case 3 : vSrc = SHADER ( water_rays, v ); fSrc = SHADER ( water_rays, f ); break; in init() 542 case passGUI : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; in init() 543 case passSky : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; in init() [all …]
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H A D | d3d8.h | 143 #define SHADER(S,P) S##_##P in init() macro 144 #define SHADER_U(S,P) (underwater ? SHADER(S##_u,P) : SHADER(S,P)) in init() 151 … case 1 : vSrc = SHADER ( compose_flash, v ); fSrc = SHADER ( compose_flash, f ); break; in init() 154 … case 4 : vSrc = SHADER ( compose_mirror, v ); fSrc = SHADER ( compose_mirror, f ); break; in init() 161 … case 4 : vSrc = SHADER ( shadow_entity, v ); fSrc = SHADER ( shadow_entity, f ); break; in init() 167 … case 0 : vSrc = SHADER ( ambient_sprite, v ); fSrc = SHADER ( ambient_sprite, f ); break; in init() 169 … case 2 : vSrc = SHADER ( ambient_room, v ); fSrc = SHADER ( ambient_room, f ); break; in init() 173 case passSky : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; // TODO in init() 189 … case 0 : vSrc = SHADER ( filter_upscale, v ); fSrc = SHADER ( filter_upscale, f ); break; in init() 197 case passGUI : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; in init() [all …]
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/compiler_tests/ |
H A D | ExpressionLimit_test.cpp | 13 #define SHADER(Src) #Src macro 63 static const char* shaderStart = SHADER( 81 static const char* shaderStart = SHADER( 103 static const char* shaderStart = SHADER( 329 static const char* shaderWithRecursion0 = SHADER( 341 static const char* shaderWithRecursion1 = SHADER( 360 static const char* shaderWithRecursion2 = SHADER( 376 static const char* shaderWithRecursion3 = SHADER( 392 static const char* shaderWithRecursion4 = SHADER( 404 static const char* shaderWithRecursion5 = SHADER( [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/ |
H A D | gl_program_unittest.cc | 16 #define SHADER(Src) #Src macro 39 static const char* v_shader_str = SHADER( in TEST_F() 64 static const char* f_shader_str = SHADER( in TEST_F() 99 static const char* v_shader_str = SHADER( in TEST_F() 106 static const char* f_red_shader_str = SHADER( in TEST_F() 112 static const char* f_blue_shader_str = SHADER( in TEST_F() 140 const std::string valid_shader_str = SHADER( in TEST_F() 169 static const char* v_shader_str = SHADER( in TEST_F() 176 static const char* f_shader_str = SHADER( in TEST_F()
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H A D | gl_bind_uniform_location_unittest.cc | 15 #define SHADER(Src) #Src macro 38 static const char* v_shader_str = SHADER( in TEST_P() 45 static const char* f_shader_str = SHADER( in TEST_P() 108 static const char* v_shader_str = SHADER( in TEST_P() 115 static const char* f_shader_str = SHADER( in TEST_P() 159 static const char* v_shader_str = SHADER( in TEST_P() 175 static const char* f_shader_str = SHADER( in TEST_P() 276 static const char* kVertexShaderString = SHADER( in TEST_P() 282 static const char* kFragmentShaderString = SHADER( in TEST_P() 373 static const char* vertexShaderString = SHADER( in TEST_P() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/data/vulkan/amber/draw/output_location/shuffle/ |
H A D | inputs-outputs-mod.amber | 16 SHADER vertex vert_shader GLSL 35 SHADER fragment frag_shader GLSL 51 SHADER vertex vert_shader_ref0 GLSL 64 SHADER fragment frag_shader_ref0 GLSL 74 SHADER vertex vert_shader_ref1 GLSL 87 SHADER fragment frag_shader_ref1 GLSL 97 SHADER vertex vert_shader_ref2 GLSL 110 SHADER fragment frag_shader_ref2 GLSL 120 SHADER vertex vert_shader_verify GLSL 133 SHADER fragment frag_shader_verify_vec4 GLSL [all …]
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H A D | inputs-outputs.amber | 16 SHADER vertex vert_shader GLSL 32 SHADER fragment frag_shader GLSL 53 SHADER vertex vert_shader_ref PASSTHROUGH 55 SHADER fragment frag_shader_ref0 GLSL 67 SHADER fragment frag_shader_ref1 GLSL
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | Pixels.h | 109 enum class SHADER { enum 119 template <SHADER SHADE, bool SRCALPHA> 129 if (SHADE == SHADER::GREYSCALE || SHADE == SHADER::SEPIA) { 137 if (SHADE == SHADER::GREYSCALE || SHADE == SHADER::SEPIA) { in tint() 152 case SHADER::TINT: in operator() 158 case SHADER::GREYSCALE: in operator() 167 case SHADER::SEPIA: in operator() 178 case SHADER::NONE: in operator()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | gles2_cmd_clear_framebuffer.cc | 14 #define SHADER(src) \ macro 20 SHADER( 30 SHADER( 37 #undef SHADER
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | gles2_cmd_clear_framebuffer.cc | 14 #define SHADER(src) \ macro 20 SHADER( 30 SHADER( 37 #undef SHADER
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/include/gal/opengl/ |
H A D | gpu_manager.h | 36 class SHADER; variable 75 virtual void SetShader( SHADER& aShader ); 92 SHADER* m_shader;
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H A D | shader.h | 76 class SHADER 80 SHADER(); 82 virtual ~SHADER();
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/function_params/ |
H A D | sampler_param.amber | 18 SHADER vertex vtx_passthrough PASSTHROUGH 20 SHADER fragment frag_green GLSL 28 SHADER vertex vtx_shader GLSL 40 SHADER fragment frag_shader SPIRV-ASM
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/data/vulkan/amber/draw/output_location/array/ |
H A D | r32-sfloat-highp.amber | 16 SHADER vertex vert_shader GLSL 30 SHADER fragment frag_shader GLSL 41 SHADER vertex vert_shader_ref GLSL 54 SHADER fragment frag_shader_ref GLSL 64 SHADER vertex vert_shader_verify GLSL 77 SHADER fragment frag_shader_verify GLSL
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H A D | r32-sfloat-mediump.amber | 16 SHADER vertex vert_shader GLSL 30 SHADER fragment frag_shader GLSL 41 SHADER vertex vert_shader_ref GLSL 54 SHADER fragment frag_shader_ref GLSL 64 SHADER vertex vert_shader_verify GLSL 77 SHADER fragment frag_shader_verify GLSL
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