Home
last modified time | relevance | path

Searched refs:SHADER (Results 1 – 25 of 722) sorted by relevance

12345678910>>...29

/dports/multimedia/libv4l/linux-5.13-rc2/drivers/gpu/drm/msm/adreno/
H A Da6xx_gpu_state.h182 #define SHADER(_type, _size) \ macro
190 SHADER(A6XX_TP0_TMO_DATA, 0x200),
191 SHADER(A6XX_TP0_SMO_DATA, 0x80),
193 SHADER(A6XX_TP1_TMO_DATA, 0x200),
194 SHADER(A6XX_TP1_SMO_DATA, 0x80),
196 SHADER(A6XX_SP_INST_DATA, 0x800),
197 SHADER(A6XX_SP_LB_0_DATA, 0x800),
198 SHADER(A6XX_SP_LB_1_DATA, 0x800),
205 SHADER(A6XX_SP_UAV_DATA, 0x80),
206 SHADER(A6XX_SP_INST_TAG, 0x80),
[all …]
/dports/multimedia/v4l_compat/linux-5.13-rc2/drivers/gpu/drm/msm/adreno/
H A Da6xx_gpu_state.h182 #define SHADER(_type, _size) \ macro
190 SHADER(A6XX_TP0_TMO_DATA, 0x200),
191 SHADER(A6XX_TP0_SMO_DATA, 0x80),
193 SHADER(A6XX_TP1_TMO_DATA, 0x200),
194 SHADER(A6XX_TP1_SMO_DATA, 0x80),
196 SHADER(A6XX_SP_INST_DATA, 0x800),
197 SHADER(A6XX_SP_LB_0_DATA, 0x800),
198 SHADER(A6XX_SP_LB_1_DATA, 0x800),
205 SHADER(A6XX_SP_UAV_DATA, 0x80),
206 SHADER(A6XX_SP_INST_TAG, 0x80),
[all …]
/dports/multimedia/v4l-utils/linux-5.13-rc2/drivers/gpu/drm/msm/adreno/
H A Da6xx_gpu_state.h182 #define SHADER(_type, _size) \ macro
190 SHADER(A6XX_TP0_TMO_DATA, 0x200),
191 SHADER(A6XX_TP0_SMO_DATA, 0x80),
193 SHADER(A6XX_TP1_TMO_DATA, 0x200),
194 SHADER(A6XX_TP1_SMO_DATA, 0x80),
196 SHADER(A6XX_SP_INST_DATA, 0x800),
197 SHADER(A6XX_SP_LB_0_DATA, 0x800),
198 SHADER(A6XX_SP_LB_1_DATA, 0x800),
205 SHADER(A6XX_SP_UAV_DATA, 0x80),
206 SHADER(A6XX_SP_INST_TAG, 0x80),
[all …]
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/features/
H A Dhlsl_bytecode_header.prf1 for (SHADER, HLSL_SHADERS) {
2 INPUT = $$eval($${SHADER}.input)
3 fxc_$${SHADER}.input = $$INPUT
4 …fxc_$${SHADER}.commands = fxc.exe /nologo /E $$eval($${SHADER}.entry) /T $$eval($${SHADER}.type) /…
5 fxc_$${SHADER}.output = $$eval($${SHADER}.header)
6 fxc_$${SHADER}.dependency_type = TYPE_C
7 fxc_$${SHADER}.variable_out = HEADERS
8 fxc_$${SHADER}.CONFIG += target_predeps
9 QMAKE_EXTRA_COMPILERS += fxc_$${SHADER}
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/features/
H A Dhlsl_bytecode_header.prf1 for (SHADER, HLSL_SHADERS) {
2 INPUT = $$eval($${SHADER}.input)
3 fxc_$${SHADER}.input = $$INPUT
4 …fxc_$${SHADER}.commands = fxc.exe /nologo /E $$eval($${SHADER}.entry) /T $$eval($${SHADER}.type) /…
5 fxc_$${SHADER}.output = $$eval($${SHADER}.header)
6 fxc_$${SHADER}.dependency_type = TYPE_C
7 fxc_$${SHADER}.variable_out = HEADERS
8 fxc_$${SHADER}.CONFIG += target_predeps
9 QMAKE_EXTRA_COMPILERS += fxc_$${SHADER}
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/gal/opengl/
H A Dshader.cpp41 SHADER::SHADER() : in SHADER() function in SHADER
55 SHADER::~SHADER() in ~SHADER()
101 bool SHADER::Link() in Link()
130 int SHADER::AddParameter( const std::string& aParameterName ) in AddParameter()
143 void SHADER::SetParameter( int parameterNumber, float value ) const in SetParameter()
151 void SHADER::SetParameter( int parameterNumber, int value ) const in SetParameter()
165 void SHADER::SetParameter( int aParameterNumber, const VECTOR2D& aValue ) const in SetParameter()
172 int SHADER::GetAttribute( const std::string& aAttributeName ) const in GetAttribute()
178 void SHADER::programInfo( GLuint aProgram ) in programInfo()
197 void SHADER::shaderInfo( GLuint aShader ) in shaderInfo()
[all …]
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/SDLVideo/
H A DSDLSurfaceDrawing.h62 template<SHADER SHADE = SHADER::NONE>
72 if (SHADE != SHADER::NONE) { in DrawPointSurface()
75 if (SHADE == SHADER::TINT) { in DrawPointSurface()
86 template<SHADER SHADE = SHADER::NONE>
169 template<SHADER SHADE = SHADER::NONE>
199 if (SHADE != SHADER::NONE) { in DrawHLineSurface()
205 if (SHADE == SHADER::TINT) { in DrawHLineSurface()
221 template<SHADER SHADE = SHADER::NONE>
261 template<SHADER SHADE = SHADER::NONE>
346 template<SHADER SHADE = SHADER::NONE>
[all …]
H A DSDL12Video.cpp363 RGBBlendingPipeline<SHADER::GREYSCALE, true> blender(tint, BlendFn); in BlitSpriteNativeClipped()
366 RGBBlendingPipeline<SHADER::SEPIA, true> blender(tint, BlendFn); in BlitSpriteNativeClipped()
369 RGBBlendingPipeline<SHADER::TINT, true> blender(tint, BlendFn); in BlitSpriteNativeClipped()
373 RGBBlendingPipeline<SHADER::GREYSCALE, true> blender(BlendFn); in BlitSpriteNativeClipped()
376 RGBBlendingPipeline<SHADER::SEPIA, true> blender(BlendFn); in BlitSpriteNativeClipped()
379 RGBBlendingPipeline<SHADER::NONE, true> blender(BlendFn); in BlitSpriteNativeClipped()
406 DrawPointSurface<SHADER::BLEND>(CurrentRenderBuffer(), p, CurrentRenderClip(), color); in DrawPointImp()
408 DrawPointSurface<SHADER::TINT>(CurrentRenderBuffer(), p, CurrentRenderClip(), color); in DrawPointImp()
410 DrawPointSurface<SHADER::NONE>(CurrentRenderBuffer(), p, CurrentRenderClip(), color); in DrawPointImp()
463 DrawLinesSurface<SHADER::TINT>(CurrentRenderBuffer(), points, CurrentRenderClip(), color); in DrawLinesImp()
[all …]
/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/
H A Dd3d9.h147 #define SHADER(S,P) S##_##P in init() macro
148 #define SHADER_A(S,P) (alphatest ? SHADER(S##_a,P) : SHADER(S,P)) in init()
149 #define SHADER_U(S,P) (underwater ? SHADER(S##_u,P) : SHADER(S,P)) in init()
167 … case 4 : vSrc = SHADER ( shadow_entity, v ); fSrc = SHADER ( shadow_entity, f ); break; in init()
179 case passSky : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; // TODO in init()
182 … case 0 : vSrc = SHADER ( water_drop, v ); fSrc = SHADER ( water_drop, f ); break; in init()
183 … case 1 : vSrc = SHADER ( water_simulate, v ); fSrc = SHADER ( water_simulate, f ); break; in init()
184 … case 2 : vSrc = SHADER ( water_caustics, v ); fSrc = SHADER ( water_caustics, f ); break; in init()
185 … case 3 : vSrc = SHADER ( water_rays, v ); fSrc = SHADER ( water_rays, f ); break; in init()
186 … case 4 : vSrc = SHADER ( water_mask, v ); fSrc = SHADER ( water_mask, f ); break; in init()
[all …]
H A Dd3d11.h137 #define SHADER_A(S,P) (alphatest ? SHADER(S##_a,P) : SHADER(S,P)) in init()
138 #define SHADER_U(S,P) (underwater ? SHADER(S##_u,P) : SHADER(S,P)) in init()
156 case 4 : SHADER ( shadow_entity, v ); SHADER ( shadow_entity, f ); break; in init()
170 case 0 : SHADER ( sky, v ); SHADER ( sky, f ); break; in init()
171 case 1 : SHADER ( sky_clouds, v ); SHADER ( sky_clouds, f ); break; in init()
172 case 2 : SHADER ( sky_azure, v ); SHADER ( sky_azure, f ); break; in init()
178 … case 0 : SHADER ( water_drop, v ); SHADER ( water_drop, f ); break; in init()
179 … case 1 : SHADER ( water_simulate, v ); SHADER ( water_simulate, f ); break; in init()
180 … case 2 : SHADER ( water_caustics, v ); SHADER ( water_caustics, f ); break; in init()
181 … case 3 : SHADER ( water_rays, v ); SHADER ( water_rays, f ); break; in init()
[all …]
H A Dgxm.h489 #define SHADER(S,P) S##_##P in init() macro
490 #define SHADER_A(S,P) (alphatest ? SHADER(S##_a,P) : SHADER(S,P)) in init()
491 #define SHADER_U(S,P) (underwater ? SHADER(S##_u,P) : SHADER(S,P)) in init()
509 … case 4 : vSrc = SHADER ( shadow_entity, v ); fSrc = SHADER ( shadow_entity, f ); break; in init()
523 … case 0 : vSrc = SHADER ( water_drop, v ); fSrc = SHADER ( water_drop, f ); break; in init()
524 … case 1 : vSrc = SHADER ( water_simulate, v ); fSrc = SHADER ( water_simulate, f ); break; in init()
525 … case 2 : vSrc = SHADER ( water_caustics, v ); fSrc = SHADER ( water_caustics, f ); break; in init()
526 … case 3 : vSrc = SHADER ( water_rays, v ); fSrc = SHADER ( water_rays, f ); break; in init()
542 case passGUI : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; in init()
543 case passSky : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; in init()
[all …]
H A Dd3d8.h143 #define SHADER(S,P) S##_##P in init() macro
144 #define SHADER_U(S,P) (underwater ? SHADER(S##_u,P) : SHADER(S,P)) in init()
151 … case 1 : vSrc = SHADER ( compose_flash, v ); fSrc = SHADER ( compose_flash, f ); break; in init()
154 … case 4 : vSrc = SHADER ( compose_mirror, v ); fSrc = SHADER ( compose_mirror, f ); break; in init()
161 … case 4 : vSrc = SHADER ( shadow_entity, v ); fSrc = SHADER ( shadow_entity, f ); break; in init()
167 … case 0 : vSrc = SHADER ( ambient_sprite, v ); fSrc = SHADER ( ambient_sprite, f ); break; in init()
169 … case 2 : vSrc = SHADER ( ambient_room, v ); fSrc = SHADER ( ambient_room, f ); break; in init()
173 case passSky : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; // TODO in init()
189 … case 0 : vSrc = SHADER ( filter_upscale, v ); fSrc = SHADER ( filter_upscale, f ); break; in init()
197 case passGUI : vSrc = SHADER ( gui, v ); fSrc = SHADER ( gui, f ); break; in init()
[all …]
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/compiler_tests/
H A DExpressionLimit_test.cpp13 #define SHADER(Src) #Src macro
63 static const char* shaderStart = SHADER(
81 static const char* shaderStart = SHADER(
103 static const char* shaderStart = SHADER(
329 static const char* shaderWithRecursion0 = SHADER(
341 static const char* shaderWithRecursion1 = SHADER(
360 static const char* shaderWithRecursion2 = SHADER(
376 static const char* shaderWithRecursion3 = SHADER(
392 static const char* shaderWithRecursion4 = SHADER(
404 static const char* shaderWithRecursion5 = SHADER(
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/tests/
H A Dgl_program_unittest.cc16 #define SHADER(Src) #Src macro
39 static const char* v_shader_str = SHADER( in TEST_F()
64 static const char* f_shader_str = SHADER( in TEST_F()
99 static const char* v_shader_str = SHADER( in TEST_F()
106 static const char* f_red_shader_str = SHADER( in TEST_F()
112 static const char* f_blue_shader_str = SHADER( in TEST_F()
140 const std::string valid_shader_str = SHADER( in TEST_F()
169 static const char* v_shader_str = SHADER( in TEST_F()
176 static const char* f_shader_str = SHADER( in TEST_F()
H A Dgl_bind_uniform_location_unittest.cc15 #define SHADER(Src) #Src macro
38 static const char* v_shader_str = SHADER( in TEST_P()
45 static const char* f_shader_str = SHADER( in TEST_P()
108 static const char* v_shader_str = SHADER( in TEST_P()
115 static const char* f_shader_str = SHADER( in TEST_P()
159 static const char* v_shader_str = SHADER( in TEST_P()
175 static const char* f_shader_str = SHADER( in TEST_P()
276 static const char* kVertexShaderString = SHADER( in TEST_P()
282 static const char* kFragmentShaderString = SHADER( in TEST_P()
373 static const char* vertexShaderString = SHADER( in TEST_P()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/data/vulkan/amber/draw/output_location/shuffle/
H A Dinputs-outputs-mod.amber16 SHADER vertex vert_shader GLSL
35 SHADER fragment frag_shader GLSL
51 SHADER vertex vert_shader_ref0 GLSL
64 SHADER fragment frag_shader_ref0 GLSL
74 SHADER vertex vert_shader_ref1 GLSL
87 SHADER fragment frag_shader_ref1 GLSL
97 SHADER vertex vert_shader_ref2 GLSL
110 SHADER fragment frag_shader_ref2 GLSL
120 SHADER vertex vert_shader_verify GLSL
133 SHADER fragment frag_shader_verify_vec4 GLSL
[all …]
H A Dinputs-outputs.amber16 SHADER vertex vert_shader GLSL
32 SHADER fragment frag_shader GLSL
53 SHADER vertex vert_shader_ref PASSTHROUGH
55 SHADER fragment frag_shader_ref0 GLSL
67 SHADER fragment frag_shader_ref1 GLSL
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DPixels.h109 enum class SHADER { enum
119 template <SHADER SHADE, bool SRCALPHA>
129 if (SHADE == SHADER::GREYSCALE || SHADE == SHADER::SEPIA) {
137 if (SHADE == SHADER::GREYSCALE || SHADE == SHADER::SEPIA) { in tint()
152 case SHADER::TINT: in operator()
158 case SHADER::GREYSCALE: in operator()
167 case SHADER::SEPIA: in operator()
178 case SHADER::NONE: in operator()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dgles2_cmd_clear_framebuffer.cc14 #define SHADER(src) \ macro
20 SHADER(
30 SHADER(
37 #undef SHADER
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dgles2_cmd_clear_framebuffer.cc14 #define SHADER(src) \ macro
20 SHADER(
30 SHADER(
37 #undef SHADER
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/include/gal/opengl/
H A Dgpu_manager.h36 class SHADER; variable
75 virtual void SetShader( SHADER& aShader );
92 SHADER* m_shader;
H A Dshader.h76 class SHADER
80 SHADER();
82 virtual ~SHADER();
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/function_params/
H A Dsampler_param.amber18 SHADER vertex vtx_passthrough PASSTHROUGH
20 SHADER fragment frag_green GLSL
28 SHADER vertex vtx_shader GLSL
40 SHADER fragment frag_shader SPIRV-ASM
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/data/vulkan/amber/draw/output_location/array/
H A Dr32-sfloat-highp.amber16 SHADER vertex vert_shader GLSL
30 SHADER fragment frag_shader GLSL
41 SHADER vertex vert_shader_ref GLSL
54 SHADER fragment frag_shader_ref GLSL
64 SHADER vertex vert_shader_verify GLSL
77 SHADER fragment frag_shader_verify GLSL
H A Dr32-sfloat-mediump.amber16 SHADER vertex vert_shader GLSL
30 SHADER fragment frag_shader GLSL
41 SHADER vertex vert_shader_ref GLSL
54 SHADER fragment frag_shader_ref GLSL
64 SHADER vertex vert_shader_verify GLSL
77 SHADER fragment frag_shader_verify GLSL

12345678910>>...29