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Searched refs:SHADERNUM_BITS (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_local.h43 #define SHADERNUM_BITS 13 macro
44 #define MAX_SHADERS (1<<SHADERNUM_BITS)
879 #if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 31
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_local.h39 #define SHADERNUM_BITS 14 macro
40 #define MAX_SHADERS (1<<SHADERNUM_BITS)
882 #if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_local.h67 #define SHADERNUM_BITS 13 macro
68 #define MAX_SHADERS (1<<SHADERNUM_BITS)
934 #if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_local.h67 #define SHADERNUM_BITS 11 macro
68 #define MAX_SHADERS (1<<SHADERNUM_BITS)
940 #if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_local.h40 #define SHADERNUM_BITS 14 macro
41 #define MAX_SHADERS (1<<SHADERNUM_BITS)
866 #if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_local.h62 #define SHADERNUM_BITS 13 macro
63 #define MAX_SHADERS (1<<SHADERNUM_BITS)
1456 #if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_local.h62 #define SHADERNUM_BITS 11 macro
63 #define MAX_SHADERS (1<<SHADERNUM_BITS)
1463 #if (QSORT_SHADERNUM_SHIFT+SHADERNUM_BITS) > 32