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Searched refs:SHADER_POSITION_ATTRIB (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/
H A DVertexShaderGen.h16 SHADER_POSITION_ATTRIB = 0, enumerator
H A DUberShaderVertex.cpp58 out.Write("ATTRIBUTE_LOCATION(%d) in float4 rawpos;\n", SHADER_POSITION_ATTRIB); in GenVertexShader()
H A DVertexShaderGen.cpp103 out.Write("ATTRIBUTE_LOCATION(%d) in float4 rawpos;\n", SHADER_POSITION_ATTRIB); in GenerateVertexShaderCode()
H A DFramebufferShaderGen.cpp143 ss << "ATTRIBUTE_LOCATION(" << SHADER_POSITION_ATTRIB << ") in float4 rawpos;\n";
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/OGL/
H A DNativeVertexFormat.cpp67 SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position); in GLVertexFormat()
H A DProgramShaderCache.cpp136 glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos"); in SetProgramBindings()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/Vulkan/
H A DVertexFormat.cpp66 SHADER_POSITION_ATTRIB, 0, in MapAttributes()