Searched refs:SHADER_POSITION_ATTRIB (Results 1 – 7 of 7) sorted by relevance
16 SHADER_POSITION_ATTRIB = 0, enumerator
58 out.Write("ATTRIBUTE_LOCATION(%d) in float4 rawpos;\n", SHADER_POSITION_ATTRIB); in GenVertexShader()
103 out.Write("ATTRIBUTE_LOCATION(%d) in float4 rawpos;\n", SHADER_POSITION_ATTRIB); in GenerateVertexShaderCode()
143 ss << "ATTRIBUTE_LOCATION(" << SHADER_POSITION_ATTRIB << ") in float4 rawpos;\n";
67 SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position); in GLVertexFormat()
136 glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos"); in SetProgramBindings()
66 SHADER_POSITION_ATTRIB, 0, in MapAttributes()