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Searched refs:SHADER_TEXTURE0_ATTRIB (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/
H A DVertexShaderGen.h24 SHADER_TEXTURE0_ATTRIB = 8, enumerator
H A DUberShaderVertex.cpp66 out.Write("ATTRIBUTE_LOCATION(%d) in float3 rawtex%d;\n", SHADER_TEXTURE0_ATTRIB + i, i); in GenVertexShader()
H A DVertexShaderGen.cpp123 out.Write("ATTRIBUTE_LOCATION(%d) in float%d rawtex%d;\n", SHADER_TEXTURE0_ATTRIB + i, in GenerateVertexShaderCode()
H A DFramebufferShaderGen.cpp134 ss << "ATTRIBUTE_LOCATION(" << (SHADER_TEXTURE0_ATTRIB + i) << ") in float3 rawtex" << i
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/OGL/
H A DNativeVertexFormat.cpp76 SetPointer(SHADER_TEXTURE0_ATTRIB + i, vertex_stride, vtx_decl.texcoords[i]); in GLVertexFormat()
H A DProgramShaderCache.cpp151 glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, attrib_name.c_str()); in SetProgramBindings()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/Vulkan/
H A DVertexFormat.cpp91 AddAttribute(SHADER_TEXTURE0_ATTRIB + i, 0, in MapAttributes()