Searched refs:SHADER_TEXTURE0_ATTRIB (Results 1 – 7 of 7) sorted by relevance
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/ |
H A D | VertexShaderGen.h | 24 SHADER_TEXTURE0_ATTRIB = 8, enumerator
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H A D | UberShaderVertex.cpp | 66 out.Write("ATTRIBUTE_LOCATION(%d) in float3 rawtex%d;\n", SHADER_TEXTURE0_ATTRIB + i, i); in GenVertexShader()
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H A D | VertexShaderGen.cpp | 123 out.Write("ATTRIBUTE_LOCATION(%d) in float%d rawtex%d;\n", SHADER_TEXTURE0_ATTRIB + i, in GenerateVertexShaderCode()
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H A D | FramebufferShaderGen.cpp | 134 ss << "ATTRIBUTE_LOCATION(" << (SHADER_TEXTURE0_ATTRIB + i) << ") in float3 rawtex" << i
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/OGL/ |
H A D | NativeVertexFormat.cpp | 76 SetPointer(SHADER_TEXTURE0_ATTRIB + i, vertex_stride, vtx_decl.texcoords[i]); in GLVertexFormat()
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H A D | ProgramShaderCache.cpp | 151 glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, attrib_name.c_str()); in SetProgramBindings()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/Vulkan/ |
H A D | VertexFormat.cpp | 91 AddAttribute(SHADER_TEXTURE0_ATTRIB + i, 0, in MapAttributes()
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