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Searched refs:SHAKE_TIME (Results 1 – 2 of 2) sorted by relevance

/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/
H A Drender.cpp11 const int SHAKE_TIME = 100; variable
62 shakeUpdateCount = SHAKE_TIME; in shake()
94 shakeUpdateCount = SHAKE_TIME; in render()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/
H A Dstalactite.cpp28 static const float SHAKE_TIME = .8f; variable
55 timer.start(SHAKE_TIME); in active_update()
130 timer.start(SHAKE_TIME); in collision_bullet()