Searched refs:SHAKE_TIME (Results 1 – 2 of 2) sorted by relevance
11 const int SHAKE_TIME = 100; variable62 shakeUpdateCount = SHAKE_TIME; in shake()94 shakeUpdateCount = SHAKE_TIME; in render()
28 static const float SHAKE_TIME = .8f; variable55 timer.start(SHAKE_TIME); in active_update()130 timer.start(SHAKE_TIME); in collision_bullet()