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Searched refs:SHNGANIM (Results 1 – 4 of 4) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_mainmenu.cpp206 const fheroes2::Sprite & lantern10 = fheroes2::AGG::GetICN( ICN::SHNGANIM, 0 ); in MainMenu()
209 …es2::Sprite & lantern11 = fheroes2::AGG::GetICN( ICN::SHNGANIM, ICN::AnimationFrame( ICN::SHNGANIM in MainMenu()
238 fheroes2::Sprite highlightDoor = fheroes2::AGG::GetICN( ICN::SHNGANIM, 18 ); in MainMenu()
324 …es2::Sprite & lantern12 = fheroes2::AGG::GetICN( ICN::SHNGANIM, ICN::AnimationFrame( ICN::SHNGANIM in MainMenu()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dicn.cpp155 …L.ICN" }, { SHADOW32, "SHADOW32.ICN" }, { SHIELD, "SHIELD.ICN" }, { SHNGANIM, "SHNGANIM.ICN" }…
340 case SHNGANIM: in AnimationFrame()
H A Dicn.h620 SHNGANIM, enumerator
H A Dagg_image.cpp2541 return id == ICN::HEROES || id == ICN::BTNSHNGL || id == ICN::SHNGANIM; in IsScalableICN()