Searched refs:SHNGANIM (Results 1 – 4 of 4) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game_mainmenu.cpp | 206 const fheroes2::Sprite & lantern10 = fheroes2::AGG::GetICN( ICN::SHNGANIM, 0 ); in MainMenu() 209 …es2::Sprite & lantern11 = fheroes2::AGG::GetICN( ICN::SHNGANIM, ICN::AnimationFrame( ICN::SHNGANIM… in MainMenu() 238 fheroes2::Sprite highlightDoor = fheroes2::AGG::GetICN( ICN::SHNGANIM, 18 ); in MainMenu() 324 …es2::Sprite & lantern12 = fheroes2::AGG::GetICN( ICN::SHNGANIM, ICN::AnimationFrame( ICN::SHNGANIM… in MainMenu()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | icn.cpp | 155 …L.ICN" }, { SHADOW32, "SHADOW32.ICN" }, { SHIELD, "SHIELD.ICN" }, { SHNGANIM, "SHNGANIM.ICN" }… 340 case SHNGANIM: in AnimationFrame()
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H A D | icn.h | 620 SHNGANIM, enumerator
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H A D | agg_image.cpp | 2541 return id == ICN::HEROES || id == ICN::BTNSHNGL || id == ICN::SHNGANIM; in IsScalableICN()
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