Searched refs:SH_NODE_EMISSION (Results 1 – 9 of 9) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/ |
H A D | node_shader_emission.c | 49 sh_node_type_base(&ntype, SH_NODE_EMISSION, "Emission", NODE_CLASS_SHADER, 0); in register_node_type_sh_emission()
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/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | Materials.cpp | 43 nmap["emission"] = add_node(C, ntree, SH_NODE_EMISSION, -300, 500, "emission"); in MaterialNode()
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H A D | collada_utils.cpp | 1293 nmap["emission"] = bc_add_node(C, ntree, SH_NODE_EMISSION, -300, 500, "emission"); in bc_add_default_shader()
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/dports/graphics/blender/blender-2.91.0/source/blender/nodes/ |
H A D | NOD_static_types.h | 92 DefNode(ShaderNode, SH_NODE_EMISSION, 0, "EMISSION", E…
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_node.h | 977 #define SH_NODE_EMISSION 140 macro
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/blender_interface/ |
H A D | BlenderStrokeRenderer.cpp | 270 bNode *shader_emission = nodeAddStaticNode(NULL, ntree, SH_NODE_EMISSION); in GetStrokeShader()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_shaders.c | 1095 bNode *bsdf = nodeAddStaticNode(NULL, ntree, SH_NODE_EMISSION); in EEVEE_material_default_error_get()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/ |
H A D | versioning_cycles.c | 365 if (link->tonode == output_node && link->fromnode->type == SH_NODE_EMISSION) { in light_emission_node_to_energy()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/ |
H A D | node_edit.c | 497 shader = nodeAddStaticNode(NULL, ntree, SH_NODE_EMISSION); in ED_node_shader_default()
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