Searched refs:SH_NODE_LIGHT_FALLOFF (Results 1 – 3 of 3) sorted by relevance
53 sh_node_type_base(&ntype, SH_NODE_LIGHT_FALLOFF, "Light Falloff", NODE_CLASS_OP_COLOR, 0); in register_node_type_sh_light_falloff()
95 DefNode(ShaderNode, SH_NODE_LIGHT_FALLOFF, 0, "LIGHT_FALLOFF", L…
999 #define SH_NODE_LIGHT_FALLOFF 166 macro