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Searched refs:SH_NODE_OUTPUT_WORLD (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_output_world.c49 sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT, 0); in register_node_type_sh_output_world()
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/
H A DNOD_static_types.h66 DefNode(ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", O…
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/
H A Dnode_shader_tree.c233 if (!ELEM(node->type, SH_NODE_OUTPUT_MATERIAL, SH_NODE_OUTPUT_WORLD, SH_NODE_OUTPUT_LIGHT)) { in ntreeShaderOutputNode()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/
H A DBKE_node.h964 #define SH_NODE_OUTPUT_WORLD 125 macro
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_shaders.c1148 bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_WORLD); in EEVEE_shader_default_world_nodetree()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_node/
H A Dnode_edit.c483 output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_WORLD); in ED_node_shader_default()
692 SH_NODE_OUTPUT_WORLD, in ED_node_set_active()
H A Ddrawnode.c1333 case SH_NODE_OUTPUT_WORLD: in node_shader_set_butfunc()