Searched refs:SID_PRED_NEWROAR (Results 1 – 7 of 7) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | psndproj.h | 82 SID_PRED_NEWROAR, // Medicomp stab! enumerator
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H A D | bh_pred.c | 4908 Sound_Play(SID_PRED_NEWROAR,"d",&sbPtr->DynPtr->Position); in Predator_Enter_Taunt_State() 6052 Sound_Play(SID_PRED_NEWROAR,"d",&sbPtr->DynPtr->Position); in Execute_PNS_Taunting()
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H A D | bh_weap.c | 3324 Sound_Play(SID_PRED_NEWROAR,"d",&(dynPtr->Position));
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H A D | bh_marin.c | 13896 case SID_PRED_NEWROAR: 14130 case SID_PRED_NEWROAR:
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H A D | weapons.c | 9639 Sound_Play(SID_PRED_NEWROAR,"hev",&playerStatusPtr->soundHandle,VOLUME_MAX);
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.c | 3248 if(firingPrimary) Sound_Play(SID_PRED_NEWROAR,"hd",&(sbPtr->DynPtr->Position)); in HandlePlayerGhostWeaponSound()
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H A D | pldnet.c | 5971 Sound_Play(SID_PRED_NEWROAR,"de",&position,&ghostData->SoundHandle2); in ProcessNetMsg_PlayerState()
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