Searched refs:SIGHT_LOOK (Results 1 – 8 of 8) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Overhead_Types.h | 156 SIGHT_LOOK = 0x1, enumerator
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H A D | Soldier_Ani.cc | 284 HandleSight(*pSoldier, SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT); in AdjustToNextAnimationFrame() 1181 HandleSight(*pSoldier, SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT); in AdjustToNextAnimationFrame() 1822 HandleSight(*pSoldier, SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT); in AdjustToNextAnimationFrame() 1826 HandleSight(*pSoldier, SIGHT_LOOK | SIGHT_RADIO ); in AdjustToNextAnimationFrame() 3377 HandleSight(*pSoldier, SIGHT_LOOK); in HandleCheckForDeathCommonCode()
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H A D | Soldier_Tile.cc | 653 HandleSight(s, SIGHT_LOOK | SIGHT_RADIO); in TeleportSoldier()
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H A D | Vehicles.cc | 613 HandleSight(*s, SIGHT_LOOK | SIGHT_RADIO); in ExitVehicle()
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H A D | Soldier_Profile.cc | 656 HandleSight(*new_s, SIGHT_LOOK | SIGHT_RADIO); in ChangeSoldierTeam()
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H A D | OppList.cc | 615 HandleSight(*speaker, SIGHT_LOOK | SIGHT_RADIO); in CheckHostileOrSayQuoteList() 666 if (sight_flags & SIGHT_LOOK) in HandleSight() 1197 if (s.bLife >= OKLIFE) HandleSight(s, SIGHT_LOOK); // no radio or interrupts yet in AllTeamsLookForAll()
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H A D | Soldier_Control.cc | 582 HandleSight(s, SIGHT_LOOK); in CreateSoldierCommon() 4097 HandleSight(s, SIGHT_LOOK); // We can see in EVENT_BeginMercTurn() 4275 HandleSight(*pSoldier, SIGHT_LOOK | SIGHT_RADIO); in TurnSoldier() 8065 HandleSight(*pSoldier, SIGHT_LOOK); in SoldierCollapse()
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H A D | Overhead.cc | 1929 HandleSight(*pSoldier, SIGHT_LOOK | SIGHT_RADIO | SIGHT_INTERRUPT); in HandleAtNewGridNo()
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