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Searched refs:SKILLP_MonsterHealth (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h562 SKILLP_MonsterHealth, enumerator
H A Dg_skill.cpp392 case SKILLP_MonsterHealth: in G_SkillProperty()
H A Dp_mobj.cpp6300 int adj = FixedMul(defhealth, G_SkillProperty(SKILLP_MonsterHealth)); in SpawnHealth()