Searched refs:SKILL_MECH (Results 1 – 1 of 1) sorted by relevance
1852 SKILL_MECH = 1 << 0, enumerator2007 if (imp.bMechanical >= SUPER_SKILL_VALUE) Skill |= SKILL_MECH; in HandleIMPCharProfileResultsMessage()2014 if (Skill & SKILL_MECH) AddIMPResultText(IMP_SKILLS_IMPERIAL_MECH); in HandleIMPCharProfileResultsMessage()2022 …CHANCE_IN_HELL_SKILL_VALUE && imp.bMechanical <= NEEDS_TRAINING_SKILL_VALUE) Skill |= SKILL_MECH; in HandleIMPCharProfileResultsMessage()2029 if (Skill & SKILL_MECH) AddIMPResultText(IMP_SKILLS_NEED_TRAIN_MECH); in HandleIMPCharProfileResultsMessage()2037 if (imp.bMechanical <= NO_CHANCE_IN_HELL_SKILL_VALUE) Skill |= SKILL_MECH; in HandleIMPCharProfileResultsMessage()2042 if (Skill & SKILL_MECH) AddIMPResultText(IMP_SKILLS_NO_SKILL_MECH); in HandleIMPCharProfileResultsMessage()