Searched refs:SKILL_THN (Results 1 – 7 of 7) sorted by relevance
1060 chance = (p_ptr->skills[SKILL_THN] + (bonus * BTH_PLUS_ADJ)); in natural_attack()1172 bash_chance = p_ptr->skills[SKILL_THN] + in monster_bash()1200 bash_quality = p_ptr->skills[SKILL_THN] + (p_ptr->rp.wt / 8) + in monster_bash()1566 chance = (p_ptr->skills[SKILL_THN] + (bonus * BTH_PLUS_ADJ)); in py_attack()
903 int chance = p_ptr->skills[SKILL_THN] + (p_ptr->to_h + to_h) * BTH_PLUS_ADJ; in hit_prob()1116 int chance = p_ptr->skills[SKILL_THN] + (p_ptr->to_h + to_h) * BTH_PLUS_ADJ; in critical_prob()
2535 p_ptr->skills[SKILL_THN] = rp_ptr->r_thn + cp_ptr->c_thn; in calc_bonuses()3072 p_ptr->skills[SKILL_THN] += add_special_melee_skill(p_ptr->rp.pclass, o_ptr); in calc_bonuses()3139 p_ptr->skills[SKILL_THN] += (cp_ptr->x_thn * p_ptr->lev / 50); in calc_bonuses()3213 skill = p_ptr->skills[SKILL_THN]; in calc_bonuses()
181 #define SKILL_THN 6 /* Skill: To hit (normal) */
4070 #define SKILL_THN 6 /* Skill: To hit (normal) */ macro
1128 xthn = p_ptr->skills[SKILL_THN] + (tmp * BTH_PLUS_ADJ); in display_player_abilities()
573 ability[0].rating = p_ptr->skills[SKILL_THN] + (tmp * BTH_PLUS_ADJ); in objcmd_player()