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Searched refs:SKILL_THN (Results 1 – 7 of 7) sorted by relevance

/dports/games/zangband/zangband/src/
H A Dcmd1.c1060 chance = (p_ptr->skills[SKILL_THN] + (bonus * BTH_PLUS_ADJ)); in natural_attack()
1172 bash_chance = p_ptr->skills[SKILL_THN] + in monster_bash()
1200 bash_quality = p_ptr->skills[SKILL_THN] + (p_ptr->rp.wt / 8) + in monster_bash()
1566 chance = (p_ptr->skills[SKILL_THN] + (bonus * BTH_PLUS_ADJ)); in py_attack()
H A Dbldg.c903 int chance = p_ptr->skills[SKILL_THN] + (p_ptr->to_h + to_h) * BTH_PLUS_ADJ; in hit_prob()
1116 int chance = p_ptr->skills[SKILL_THN] + (p_ptr->to_h + to_h) * BTH_PLUS_ADJ; in critical_prob()
H A Dxtra1.c2535 p_ptr->skills[SKILL_THN] = rp_ptr->r_thn + cp_ptr->c_thn; in calc_bonuses()
3072 p_ptr->skills[SKILL_THN] += add_special_melee_skill(p_ptr->rp.pclass, o_ptr); in calc_bonuses()
3139 p_ptr->skills[SKILL_THN] += (cp_ptr->x_thn * p_ptr->lev / 50); in calc_bonuses()
3213 skill = p_ptr->skills[SKILL_THN]; in calc_bonuses()
H A Dl-player.pkg181 #define SKILL_THN 6 /* Skill: To hit (normal) */
H A Ddefines.h4070 #define SKILL_THN 6 /* Skill: To hit (normal) */ macro
H A Dfiles.c1128 xthn = p_ptr->skills[SKILL_THN] + (tmp * BTH_PLUS_ADJ); in display_player_abilities()
/dports/games/zangband/zangband/src/tk/
H A Dinterp.c573 ability[0].rating = p_ptr->skills[SKILL_THN] + (tmp * BTH_PLUS_ADJ); in objcmd_player()