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Searched refs:SLOPE_UP_END (Results 1 – 2 of 2) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dcollisions.c452 if (previous >= SLOPE_UP_START && previous <= SLOPE_UP_END) in checkToMap()
456 if (bottomRight >= SLOPE_UP_START && bottomRight <= SLOPE_UP_END) in checkToMap()
479 if (previous >= SLOPE_UP_START && previous <= SLOPE_UP_END) in checkToMap()
491 else if (bottomRight >= SLOPE_UP_START && bottomRight <= SLOPE_UP_END) in checkToMap()
528 else if ((previous >= SLOPE_UP_START && previous <= SLOPE_UP_END) && in checkToMap()
529 !(bottomRight >= SLOPE_UP_START && bottomRight <= SLOPE_UP_END)) in checkToMap()
655 else if (bottomRight >= SLOPE_UP_START && bottomRight <= SLOPE_UP_END) in checkToMap()
729 if (bottomRight >= SLOPE_UP_START && bottomRight <= SLOPE_UP_END) in checkToMap()
1144 if (tile >= SLOPE_UP_START && tile <= SLOPE_UP_END) in isAtEdge()
1250 if (tile >= SLOPE_UP_START && tile <= SLOPE_UP_END) in isAtCeilingEdge()
H A Ddefs.h61 #define SLOPE_UP_END 104 macro