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Searched refs:SMOOTHING_ON (Results 1 – 25 of 43) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdl_rotozoom.c45 sprite[2] = zoomSurface(sprite[0], 0.5, 0.5, SMOOTHING_ON); in main()
46 sprite[3] = zoomSurface(sprite[1], 0.5, 0.5, SMOOTHING_ON); in main()
47 sprite[4] = rotozoomSurface(sprite[0], -20, 0.3, SMOOTHING_ON); in main()
48 sprite[5] = rotozoomSurface(sprite[1], 20, 1, SMOOTHING_ON); in main()
49 sprite[6] = zoomSurface(sprite[0], -0.5, 0.5, SMOOTHING_ON); in main()
50 sprite[7] = zoomSurface(sprite[0], -0.5, -0.5, SMOOTHING_ON); in main()
51 sprite[8] = rotozoomSurface(sprite[1], 0, 0.5, SMOOTHING_ON); in main()
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/test/
H A Dtestrotozoom.c452 RotatePicture(picture,ROTATE_ON,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw()
459 RotatePicture(picture,ROTATE_OFF,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw()
469 ZoomPicture(picture,SMOOTHING_ON); in Draw()
540 RotatePicture(picture,ROTATE_ON,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw()
547 RotatePicture(picture,ROTATE_OFF,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw()
555 RotatePicture(picture,ROTATE_OFF,FLIP_X,SMOOTHING_ON,POSITION_CENTER); in Draw()
559 RotatePicture(picture,ROTATE_OFF,FLIP_Y,SMOOTHING_ON,POSITION_CENTER); in Draw()
563 RotatePicture(picture,ROTATE_OFF,FLIP_XY,SMOOTHING_ON,POSITION_CENTER); in Draw()
570 ZoomPicture(picture,SMOOTHING_ON); in Draw()
704 RotatePicture(picture_again,ROTATE_ON,FLIP_X,SMOOTHING_ON,POSITION_CENTER); in Draw()
[all …]
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/
H A DTestRotozoom.c577 RotatePicture(screen,picture,ROTATE_ON,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw()
583 RotatePicture(screen,picture,ROTATE_OFF,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw()
590 ZoomPicture(screen,picture,SMOOTHING_ON); in Draw()
649 RotatePicture(screen,picture,ROTATE_ON,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw()
655 RotatePicture(screen,picture,ROTATE_OFF,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw()
659 RotatePicture(screen,picture,ROTATE_OFF,FLIP_X,SMOOTHING_ON,POSITION_CENTER); in Draw()
661 RotatePicture(screen,picture,ROTATE_OFF,FLIP_Y,SMOOTHING_ON,POSITION_CENTER); in Draw()
663 RotatePicture(screen,picture,ROTATE_OFF,FLIP_XY,SMOOTHING_ON,POSITION_CENTER); in Draw()
669 ZoomPicture(screen,picture,SMOOTHING_ON); in Draw()
798 RotatePicture(screen,picture_again,ROTATE_ON,FLIP_X,SMOOTHING_ON,POSITION_CENTER); in Draw()
[all …]
/dports/games/chapping/chapping-0.43-source/library/
H A Dspecialimage.cpp52 img=rotozoomSurface(orig,270,1,SMOOTHING_ON); in rotateRight()
59 img=rotozoomSurface(orig,90,1,SMOOTHING_ON); in rotateLeft()
66 img=rotozoomSurface(orig,ang,1,SMOOTHING_ON); in rotate()
/dports/games/chapping/chapping-0.43-source/game/
H A Dimagearrow.cpp32 SDL_Surface* tmp=rotozoomSurfaceXY(orig,0,arrow->getPower(),1,SMOOTHING_ON); in update()
37 img=rotozoomSurface(tmp,(arrow->getAng()),1,SMOOTHING_ON); in update()
H A Dcapimage.cpp39 img=rotozoomSurface(orig,ang,1,SMOOTHING_ON); in rotate()
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/GFX/
H A DRotozoom.pod25 SMOOTHING_ON
35 Pass C<SMOOTHING_ON> or C<SMOOTHING_OFF> in order to turn it on or off.
57 my $rotated = SDL::GFX::Rotozoom::surface( $picture, 45, 0.8, SMOOTHING_ON );
/dports/devel/p5-SDL/SDL-2.548/t/
H A Dgfx_rotozoom.t35 is( SMOOTHING_ON, 1, 'SMOOTHING_ON should be imported' );
36 is( SMOOTHING_ON(), 1, 'SMOOTHING_ON() should also be available' );
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/
H A Dsdl_zoom.h20 #define SMOOTHING_ON 1 macro
/dports/games/freedroid/freedroid-1.0.2/src/
H A DSDL_rotozoom.h17 #define SMOOTHING_ON 1 macro
/dports/games/gnujump/gnujump-1.0.8/src/
H A DSDL_rotozoom.h30 #define SMOOTHING_ON 1 macro
/dports/games/senken/senken-0.3.0/src/
H A DSDL_rotozoom.h28 #define SMOOTHING_ON 1 macro
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/
H A Drotozoom.h28 #define SMOOTHING_ON 1 macro
/dports/games/instead/instead-3.4.1/src/
H A DSDL2_rotozoom.h56 #define SMOOTHING_ON 1 macro
H A DSDL_rotozoom.h60 #define SMOOTHING_ON 1 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_rotozoom.h56 #define SMOOTHING_ON 1 macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL2_rotozoom.h56 #define SMOOTHING_ON 1 macro
/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/
H A DSDL_rotozoom.h56 #define SMOOTHING_ON 1 macro
/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/
H A DSDL2_rotozoom.h56 #define SMOOTHING_ON 1 macro
/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/
H A DSDL2_rotozoom.h56 #define SMOOTHING_ON 1 macro
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A DSDL_rotozoom.h55 #define SMOOTHING_ON 1 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/
H A DSDL_rotozoom.h24 #define SMOOTHING_ON 1 macro
/dports/games/warmux/warmux-11.04/build/android/jni/sdl_gfx/
H A DSDL_rotozoom.h36 #define SMOOTHING_ON 1 macro
/dports/games/manaplus/manaplus-2.1.3.17/src/sdl2gfx/
H A DSDL2_rotozoom.h64 #define SMOOTHING_ON 1 macro
/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/Include/SDL/
H A DSDL_rotozoom.h29 #define SMOOTHING_ON 1 macro

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