/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdl_rotozoom.c | 45 sprite[2] = zoomSurface(sprite[0], 0.5, 0.5, SMOOTHING_ON); in main() 46 sprite[3] = zoomSurface(sprite[1], 0.5, 0.5, SMOOTHING_ON); in main() 47 sprite[4] = rotozoomSurface(sprite[0], -20, 0.3, SMOOTHING_ON); in main() 48 sprite[5] = rotozoomSurface(sprite[1], 20, 1, SMOOTHING_ON); in main() 49 sprite[6] = zoomSurface(sprite[0], -0.5, 0.5, SMOOTHING_ON); in main() 50 sprite[7] = zoomSurface(sprite[0], -0.5, -0.5, SMOOTHING_ON); in main() 51 sprite[8] = rotozoomSurface(sprite[1], 0, 0.5, SMOOTHING_ON); in main()
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/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/test/ |
H A D | testrotozoom.c | 452 RotatePicture(picture,ROTATE_ON,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw() 459 RotatePicture(picture,ROTATE_OFF,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw() 469 ZoomPicture(picture,SMOOTHING_ON); in Draw() 540 RotatePicture(picture,ROTATE_ON,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw() 547 RotatePicture(picture,ROTATE_OFF,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw() 555 RotatePicture(picture,ROTATE_OFF,FLIP_X,SMOOTHING_ON,POSITION_CENTER); in Draw() 559 RotatePicture(picture,ROTATE_OFF,FLIP_Y,SMOOTHING_ON,POSITION_CENTER); in Draw() 563 RotatePicture(picture,ROTATE_OFF,FLIP_XY,SMOOTHING_ON,POSITION_CENTER); in Draw() 570 ZoomPicture(picture,SMOOTHING_ON); in Draw() 704 RotatePicture(picture_again,ROTATE_ON,FLIP_X,SMOOTHING_ON,POSITION_CENTER); in Draw() [all …]
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/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/Test/ |
H A D | TestRotozoom.c | 577 RotatePicture(screen,picture,ROTATE_ON,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw() 583 RotatePicture(screen,picture,ROTATE_OFF,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw() 590 ZoomPicture(screen,picture,SMOOTHING_ON); in Draw() 649 RotatePicture(screen,picture,ROTATE_ON,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw() 655 RotatePicture(screen,picture,ROTATE_OFF,FLIP_OFF,SMOOTHING_ON,POSITION_CENTER); in Draw() 659 RotatePicture(screen,picture,ROTATE_OFF,FLIP_X,SMOOTHING_ON,POSITION_CENTER); in Draw() 661 RotatePicture(screen,picture,ROTATE_OFF,FLIP_Y,SMOOTHING_ON,POSITION_CENTER); in Draw() 663 RotatePicture(screen,picture,ROTATE_OFF,FLIP_XY,SMOOTHING_ON,POSITION_CENTER); in Draw() 669 ZoomPicture(screen,picture,SMOOTHING_ON); in Draw() 798 RotatePicture(screen,picture_again,ROTATE_ON,FLIP_X,SMOOTHING_ON,POSITION_CENTER); in Draw() [all …]
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/dports/games/chapping/chapping-0.43-source/library/ |
H A D | specialimage.cpp | 52 img=rotozoomSurface(orig,270,1,SMOOTHING_ON); in rotateRight() 59 img=rotozoomSurface(orig,90,1,SMOOTHING_ON); in rotateLeft() 66 img=rotozoomSurface(orig,ang,1,SMOOTHING_ON); in rotate()
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/dports/games/chapping/chapping-0.43-source/game/ |
H A D | imagearrow.cpp | 32 SDL_Surface* tmp=rotozoomSurfaceXY(orig,0,arrow->getPower(),1,SMOOTHING_ON); in update() 37 img=rotozoomSurface(tmp,(arrow->getAng()),1,SMOOTHING_ON); in update()
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H A D | capimage.cpp | 39 img=rotozoomSurface(orig,ang,1,SMOOTHING_ON); in rotate()
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/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/GFX/ |
H A D | Rotozoom.pod | 25 SMOOTHING_ON 35 Pass C<SMOOTHING_ON> or C<SMOOTHING_OFF> in order to turn it on or off. 57 my $rotated = SDL::GFX::Rotozoom::surface( $picture, 45, 0.8, SMOOTHING_ON );
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/dports/devel/p5-SDL/SDL-2.548/t/ |
H A D | gfx_rotozoom.t | 35 is( SMOOTHING_ON, 1, 'SMOOTHING_ON should be imported' ); 36 is( SMOOTHING_ON(), 1, 'SMOOTHING_ON() should also be available' );
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/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/ui/ |
H A D | sdl_zoom.h | 20 #define SMOOTHING_ON 1 macro
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/dports/games/freedroid/freedroid-1.0.2/src/ |
H A D | SDL_rotozoom.h | 17 #define SMOOTHING_ON 1 macro
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/dports/games/gnujump/gnujump-1.0.8/src/ |
H A D | SDL_rotozoom.h | 30 #define SMOOTHING_ON 1 macro
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/dports/games/senken/senken-0.3.0/src/ |
H A D | SDL_rotozoom.h | 28 #define SMOOTHING_ON 1 macro
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/sdl/ |
H A D | rotozoom.h | 28 #define SMOOTHING_ON 1 macro
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/dports/games/instead/instead-3.4.1/src/ |
H A D | SDL2_rotozoom.h | 56 #define SMOOTHING_ON 1 macro
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H A D | SDL_rotozoom.h | 60 #define SMOOTHING_ON 1 macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_rotozoom.h | 56 #define SMOOTHING_ON 1 macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL2_rotozoom.h | 56 #define SMOOTHING_ON 1 macro
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/dports/graphics/sdl_gfx/SDL_gfx-2.0.26/ |
H A D | SDL_rotozoom.h | 56 #define SMOOTHING_ON 1 macro
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/dports/graphics/sdl2_gfx/SDL2_gfx-1.0.4/ |
H A D | SDL2_rotozoom.h | 56 #define SMOOTHING_ON 1 macro
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/dports/devel/py-game_sdl2/pygame_sdl2-2.1.0-for-renpy-7.4.11/src/ |
H A D | SDL2_rotozoom.h | 56 #define SMOOTHING_ON 1 macro
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/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/ |
H A D | SDL_rotozoom.h | 55 #define SMOOTHING_ON 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/SDL_gfx/ |
H A D | SDL_rotozoom.h | 24 #define SMOOTHING_ON 1 macro
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl_gfx/ |
H A D | SDL_rotozoom.h | 36 #define SMOOTHING_ON 1 macro
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/dports/games/manaplus/manaplus-2.1.3.17/src/sdl2gfx/ |
H A D | SDL2_rotozoom.h | 64 #define SMOOTHING_ON 1 macro
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/dports/games/kuklomenos/kuklomenos-0.4.5/Mac/Include/SDL/ |
H A D | SDL_rotozoom.h | 29 #define SMOOTHING_ON 1 macro
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