Searched refs:SNACK_QS_PAUSED (Results 1 – 2 of 2) sorted by relevance
270 if (p->status == SNACK_QS_PAUSED || p->status == SNACK_QS_DONE) continue; in AssembleSoundChunk()582 if (p->status == SNACK_QS_PAUSED) { in PlayCallback()953 if (p->status == SNACK_QS_PAUSED) { in playCmd()1546 p->status = SNACK_QS_PAUSED; in pauseCmd()1547 } else if (p->status == SNACK_QS_PAUSED) { in pauseCmd()1571 for (p = soundQueue; p != NULL && p->status == SNACK_QS_PAUSED; in pauseCmd()1611 p->status = SNACK_QS_PAUSED; in pauseCmd()1612 } else if (p->status == SNACK_QS_PAUSED) { in pauseCmd()
484 SNACK_QS_PAUSED, enumerator