Searched refs:SNAKEHEAD (Results 1 – 1 of 1) sorted by relevance
757 {if (!SNAKEHEAD) in LoadActors()758 SNAKEHEAD = temp; in LoadActors()765 if (SNAKEHEAD) in LoadActors()1231 SNAKEEND=SNAKEHEAD=NULL; in InitActorList()4106 {if (ob == SNAKEHEAD) in KillActor()5519 if ((ob->obclass == b_darksnakeobj) && (ob != SNAKEHEAD)) in MoveActor()5522 newarea = SNAKEHEAD->areanumber; in MoveActor()9598 SNAKEHEAD = new; in T_DarkSnakeSpawn()9634 if (!(SNAKEHEAD->flags & FL_ATTACKMODE)) in T_GenericMove()9672 ob-SNAKEHEAD,ob->temp1,ob->temp2); in T_GenericMove()[all …]