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Searched refs:SNAKEHEAD (Results 1 – 1 of 1) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.c757 {if (!SNAKEHEAD) in LoadActors()
758 SNAKEHEAD = temp; in LoadActors()
765 if (SNAKEHEAD) in LoadActors()
1231 SNAKEEND=SNAKEHEAD=NULL; in InitActorList()
4106 {if (ob == SNAKEHEAD) in KillActor()
5519 if ((ob->obclass == b_darksnakeobj) && (ob != SNAKEHEAD)) in MoveActor()
5522 newarea = SNAKEHEAD->areanumber; in MoveActor()
9598 SNAKEHEAD = new; in T_DarkSnakeSpawn()
9634 if (!(SNAKEHEAD->flags & FL_ATTACKMODE)) in T_GenericMove()
9672 ob-SNAKEHEAD,ob->temp1,ob->temp2); in T_GenericMove()
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