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Searched refs:SNAP_FLOAT_TO_INT (Results 1 – 5 of 5) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dconvert_map.c46 #define SNAP_FLOAT_TO_INT 4 macro
47 #define SNAP_INT_TO_FLOAT (1.0 / SNAP_FLOAT_TO_INT)
H A Dsurface.c832 #define SNAP_FLOAT_TO_INT 8 macro
833 #define SNAP_INT_TO_FLOAT (1.0 / SNAP_FLOAT_TO_INT)
935 dv->xyz[ i ] = SNAP_INT_TO_FLOAT * floor( dv->xyz[ i ] * SNAP_FLOAT_TO_INT + 0.5f ); in DrawSurfaceForSide()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Dusurface.cpp149 #define SNAP_FLOAT_TO_INT 256 macro
150 #define SNAP_INT_TO_FLOAT (1.0/SNAP_FLOAT_TO_INT)
195 dv->xyz[k] = SNAP_INT_TO_FLOAT * floor( vec[k] * SNAP_FLOAT_TO_INT + 0.5 ); in TriListForSide()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dconvert_map.c46 #define SNAP_FLOAT_TO_INT 4 macro
47 #define SNAP_INT_TO_FLOAT ( 1.0 / SNAP_FLOAT_TO_INT )
H A Dsurface.c875 #define SNAP_FLOAT_TO_INT 8 macro
876 #define SNAP_INT_TO_FLOAT ( 1.0 / SNAP_FLOAT_TO_INT )
980 dv->xyz[ i ] = SNAP_INT_TO_FLOAT * floor( dv->xyz[ i ] * SNAP_FLOAT_TO_INT + 0.5f ); in DrawSurfaceForSide()