Searched refs:SNDDIST_NEAR (Results 1 – 4 of 4) sorted by relevance
/dports/games/tuxpaint/tuxpaint-0.9.26/src/ |
H A D | playsound.h | 35 #define SNDDIST_NEAR -999 macro
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H A D | playsound.c | 72 if (y == SNDDIST_NEAR) in playsound()
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H A D | tuxpaint.c | 10647 playsound(screen, 0, SND_ERASER1 + eraser_sound, 0, x, SNDDIST_NEAR); in do_eraser() 12603 playsound(screen, 0, SND_PROMPT, 1, SNDPOS_CENTER, SNDDIST_NEAR); in do_prompt_image_flash_snd() 12640 playsound(screen, 1, snd, 1, SNDPOS_LEFT, SNDDIST_NEAR); in do_prompt_image_flash_snd() 13949 playsound(screen, 0, SND_SAVE, 1, SNDPOS_CENTER, SNDDIST_NEAR); in do_save() 16268 playsound(screen, 1, SND_CLICK, 1, SNDPOS_RIGHT, SNDDIST_NEAR); in do_slideshow() 16357 playsound(screen, 1, SND_CLICK, 1, SNDPOS_LEFT, SNDDIST_NEAR); in do_slideshow() 18089 playsound(screen, 1, SND_CLICK, 0, SNDPOS_LEFT, SNDDIST_NEAR); in handle_keymouse_buttons() 20172 playsound(screen, 1, SND_CLICK, 1, SNDPOS_LEFT, SNDDIST_NEAR); in do_new_dialog() 20257 playsound(screen, 1, SND_CLICK, 1, SNDPOS_LEFT, SNDDIST_NEAR); in do_new_dialog() 20572 playsound(screen, 1, SND_HARP, 1, SNDPOS_CENTER, SNDDIST_NEAR); in do_new_dialog() [all …]
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H A D | fill.c | 173 playsound(canvas, 1, SND_FILL, 1, x, SNDDIST_NEAR); in simulate_flood_fill_outside_check()
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