Searched refs:SND_0C_POWER_STATION (Results 1 – 2 of 2) sorted by relevance
49 SND_0C_POWER_STATION, ///< 10 == 0x0A Industry animation: power station: spark enumerator
902 if (_settings_client.sound.ambient) SndPlayTileFx(SND_0C_POWER_STATION, tile); in TileLoop_Industry()