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Searched refs:SND_0C_POWER_STATION (Results 1 – 2 of 2) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dsound_type.h49 SND_0C_POWER_STATION, ///< 10 == 0x0A Industry animation: power station: spark enumerator
H A Dindustry_cmd.cpp902 if (_settings_client.sound.ambient) SndPlayTileFx(SND_0C_POWER_STATION, tile); in TileLoop_Industry()