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Searched refs:SND_37_LUMBER_MILL_2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dsound_type.h94SND_37_LUMBER_MILL_2, ///< 55 == 0x37 Industry animation: lumber mill (2): falli… enumerator
H A Dindustry_cmd.cpp1203 if (_settings_client.sound.ambient) SndPlayTileFx(SND_37_LUMBER_MILL_2, _industry_sound_tile); in OnTick_Industry()