Searched refs:SND_37_LUMBER_MILL_2 (Results 1 – 2 of 2) sorted by relevance
94 …SND_37_LUMBER_MILL_2, ///< 55 == 0x37 Industry animation: lumber mill (2): falli… enumerator
1203 if (_settings_client.sound.ambient) SndPlayTileFx(SND_37_LUMBER_MILL_2, _industry_sound_tile); in OnTick_Industry()