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Searched refs:SND_BONG (Results 1 – 2 of 2) sorted by relevance

/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.h1211 #define SND_BONG 3 macro
H A Dgame.c3399 PlaySoundStereo(SND_BONG, ST(ELX)); in GameActions()