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Searched refs:SND_DEAD (Results 1 – 6 of 6) sorted by relevance

/dports/games/xblast/xblast-2.10.4/
H A Dsnd.h41 SND_DEAD, enumerator
H A Dsdl_sound.c62 SND_DEAD, "xb_dead.raw", NULL, 0, XBFalse, XBFalse}, /* player died */
H A Dw32_sndsrv.c96 {SND_DEAD, "xb_dead", NULL, 0, XBFalse, XBFalse}, /* player died */
H A Dgame.c48 SND_DEAD,
H A Dxbsndsrv.c160 SND_DEAD, "xb_dead.raw", NULL, 0, FALSE, FALSE}, /* player died */
H A Dplayer.c2313 SND_Play (SND_DEAD, ps->x / (PIXW / MAX_SOUND_POSITION)); in RevivePlayer()