Searched refs:SND_DEAD (Results 1 – 6 of 6) sorted by relevance
/dports/games/xblast/xblast-2.10.4/ |
H A D | snd.h | 41 SND_DEAD, enumerator
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H A D | sdl_sound.c | 62 SND_DEAD, "xb_dead.raw", NULL, 0, XBFalse, XBFalse}, /* player died */
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H A D | w32_sndsrv.c | 96 {SND_DEAD, "xb_dead", NULL, 0, XBFalse, XBFalse}, /* player died */
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H A D | game.c | 48 SND_DEAD,
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H A D | xbsndsrv.c | 160 SND_DEAD, "xb_dead.raw", NULL, 0, FALSE, FALSE}, /* player died */
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H A D | player.c | 2313 SND_Play (SND_DEAD, ps->x / (PIXW / MAX_SOUND_POSITION)); in RevivePlayer()
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