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Searched refs:SND_KNOCK (Results 1 – 3 of 3) sorted by relevance

/dports/games/beret/beret-freebsd-ab3c397400be60ce69903389727acf6cdf0a3119/
H A Dthing.h12 SND_KNOCK=0, SND_CLINK=3, SND_STEP=8, SND_JUMP=11, enumerator
H A Dgame.c924 sound[SND_KNOCK] = Mix_LoadWAV(RESOURCE_PATH "sfx/knock.wav"); in load_files()
925 sound[SND_KNOCK+1] = Mix_LoadWAV(RESOURCE_PATH "sfx/knock2.wav"); in load_files()
926 sound[SND_KNOCK+2] = Mix_LoadWAV(RESOURCE_PATH "sfx/knock3.wav"); in load_files()
H A Dthing.c2308 (this->type == FAKEBLOCK && this->subtype == 0)) play_sound(SND_KNOCK+rand_to(3)); in check_crash()