Home
last modified time | relevance | path

Searched refs:SND_WHOOSH (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DGameSound.h97 extern audio::SampleId SND_WHOOSH;
H A DGameSound.cpp225 SampleId SND_WHOOSH(INVALID_ID);
1294 SND_WHOOSH = audio::createSample("whoosh07.wav"); in ARX_SOUND_CreateStaticSamples()
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.h1227 #define SND_WHOOSH 19 macro
H A Dgame.c2288 PlaySoundStereo((mode == EX_SHORT ? SND_WHOOSH : SND_KABUMM), ST(x)); in Bang()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp1986 ARX_SOUND_PlaySFX(SND_WHOOSH, &pos); in ManageEditorControls()
7471 ARX_SOUND_PlaySFX(SND_WHOOSH, &pos); in Manage3DCursor()