Searched refs:SOLDIER_ENEMY (Results 1 – 5 of 5) sorted by relevance
279 if ( pSoldier->uiStatusFlags & SOLDIER_ENEMY ) in RevealRoofsAndItems()
49 #define SOLDIER_ENEMY 0x00000400 macro
2944 if (s->uiStatusFlags & SOLDIER_ENEMY) in DebugSoldierPage3()2951 if (s->uiStatusFlags & SOLDIER_ENEMY) in DebugSoldierPage3()
203 s->uiStatusFlags |= SOLDIER_ENEMY; in TacticalCreateSoldier()
8124 if (pSoldier->uiStatusFlags & SOLDIER_ENEMY) in SoldierCollapse()