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Searched refs:SOLDIER_MUTE (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Panels.cc631 SetButtonState(MUTE_BUTTON, s.uiStatusFlags & SOLDIER_MUTE); in UpdateSMPanel()
2128 gpSMCurrentMerc->uiStatusFlags ^= SOLDIER_MUTE; in BtnMuteCallback()
2129 …ST::string msg = (gpSMCurrentMerc->uiStatusFlags & SOLDIER_MUTE ? TacticalStr[MUTE_ON_STR] : Tacti… in BtnMuteCallback()
H A DSoldier_Control.h60 #define SOLDIER_MUTE 0x00800000 macro
H A DSoldier_Control.cc5905 if (s->uiStatusFlags & SOLDIER_MUTE) return FALSE; in InternalDoMercBattleSound()