Searched refs:SONG_PATTERNLOOP (Results 1 – 15 of 15) sorted by relevance
639 …m_dwSongFlags &= ~(SONG_PATTERNLOOP|SONG_CPUVERYHIGH|SONG_FADINGSONG|SONG_ENDREACHED|SONG_GLOBALFA… in SetCurrentPos()720 …m_dwSongFlags &= ~(SONG_PATTERNLOOP|SONG_CPUVERYHIGH|SONG_FADINGSONG|SONG_ENDREACHED|SONG_GLOBALFA… in SetCurrentOrder()741 m_dwSongFlags &= ~SONG_PATTERNLOOP; in LoopPattern()751 m_dwSongFlags |= SONG_PATTERNLOOP; in LoopPattern()
359 if (!(m_dwSongFlags & SONG_PATTERNLOOP)) in ProcessRow()422 if (!(m_dwSongFlags & SONG_PATTERNLOOP)) m_nNextPattern = m_nCurrentPattern + 1; in ProcessRow()
645 …m_dwSongFlags &= ~(SONG_PATTERNLOOP|SONG_CPUVERYHIGH|SONG_FADINGSONG|SONG_ENDREACHED|SONG_GLOBALFA… in SetCurrentPos()726 …m_dwSongFlags &= ~(SONG_PATTERNLOOP|SONG_CPUVERYHIGH|SONG_FADINGSONG|SONG_ENDREACHED|SONG_GLOBALFA… in SetCurrentOrder()747 m_dwSongFlags &= ~SONG_PATTERNLOOP; in LoopPattern()757 m_dwSongFlags |= SONG_PATTERNLOOP; in LoopPattern()
500 csf->flags &= ~(SONG_PATTERNLOOP|SONG_ENDREACHED); in csf_set_current_order()520 csf->flags &= ~SONG_PATTERNLOOP; in csf_loop_pattern()532 csf->flags |= SONG_PATTERNLOOP; in csf_loop_pattern()
976 m_SongFlags.reset(SONG_PATTERNLOOP);986 m_SongFlags.set(SONG_PATTERNLOOP);1003 m_SongFlags.reset(SONG_PATTERNLOOP);
252 SONG_PATTERNLOOP = 0x20, // Loop current pattern (pattern editor) enumerator
462 if(!m_SongFlags[SONG_PATTERNLOOP]) in ProcessRow()582 const bool overrideLoopCheck = (m_nRepeatCount != -1) && m_SongFlags[SONG_PATTERNLOOP]; in ProcessRow()668 SetupNextRow(m_PlayState, m_SongFlags[SONG_PATTERNLOOP]); in ProcessRow()
3398 if(m_SongFlags[SONG_PATTERNLOOP]) in ProcessEffects()3509 if(!honorPatternLoop || !m_SongFlags[SONG_PATTERNLOOP]) in HandleNextRow()6219 if(m_SongFlags[SONG_PATTERNLOOP]) in HandlePatternTransitionEvents()
215 #define SONG_PATTERNLOOP (SONG_PATTERNPLAYBACK | SONG_ORDERLOCKED) // Loop current pattern (… in sockem_ctrl_thrd_main()
371 dwsong->flags &= ~(SONG_PAUSED | SONG_PATTERNLOOP | SONG_ENDREACHED);
485 current_song->flags &= ~(SONG_PAUSED | SONG_PATTERNLOOP | SONG_ENDREACHED);
250 #define SONG_PATTERNLOOP 0x0020 macro