/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | sounds.c | 68 SOUND("", 0, 0, 0), 105 SOUND("StoneMove", 32, 2, 1), 107 SOUND("DoorOpen", 36, 2, 1), 151 SOUND("Switch1", 32, 2, 1), 152 SOUND("Switch2", 32, 2, 1), 163 SOUND("Drip", 32, 2, 1), 171 SOUND("Wind", 1, 2, 1), 195 SOUND("PigPain", 32, 2, 1), 266 SOUND("FlyBuzz", 20, 2, 1), 267 SOUND("Ignite", 32, 2, 1), [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | sounds.c | 68 SOUND("", 0, 0, 0), 105 SOUND("StoneMove", 32, 2, 1), 107 SOUND("DoorOpen", 36, 2, 1), 151 SOUND("Switch1", 32, 2, 1), 152 SOUND("Switch2", 32, 2, 1), 163 SOUND("Drip", 32, 2, 1), 171 SOUND("Wind", 1, 2, 1), 195 SOUND("PigPain", 32, 2, 1), 266 SOUND("FlyBuzz", 20, 2, 1), 267 SOUND("Ignite", 32, 2, 1), [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | sounds.c | 90 SOUND("none", 0), 91 SOUND("swish", 64), 92 SOUND("meatht", 64), 93 SOUND("mtalht", 64), 94 SOUND("wpnup", 78), 95 SOUND("rifle", 64), 96 SOUND("mislht", 64), 97 SOUND("barexp", 32), 98 SOUND("flburn", 64), 100 SOUND("agrsee", 98), [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | sounds.c | 90 SOUND("none", 0), 91 SOUND("swish", 64), 92 SOUND("meatht", 64), 93 SOUND("mtalht", 64), 94 SOUND("wpnup", 78), 95 SOUND("rifle", 64), 96 SOUND("mislht", 64), 97 SOUND("barexp", 32), 98 SOUND("flburn", 64), 100 SOUND("agrsee", 98), [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | sounds.c | 104 SOUND("", 0, 0), 105 SOUND("gldhit", 32, 2), 111 SOUND("phosht", 32, 2), 114 SOUND("lobsht", 20, 2), 115 SOUND("lobhit", 20, 2), 116 SOUND("lobpow", 20, 2), 117 SOUND("hrnsht", 32, 2), 118 SOUND("hrnhit", 32, 2), 119 SOUND("hrnpow", 32, 2), 120 SOUND("ramphit", 32, 2), [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | sounds.c | 105 SOUND("", 0, 0), 106 SOUND("gldhit", 32, 2), 112 SOUND("phosht", 32, 2), 115 SOUND("lobsht", 20, 2), 116 SOUND("lobhit", 20, 2), 117 SOUND("lobpow", 20, 2), 118 SOUND("hrnsht", 32, 2), 119 SOUND("hrnhit", 32, 2), 120 SOUND("hrnpow", 32, 2), 121 SOUND("ramphit", 32, 2), [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | sounds.c | 119 SOUND("none", 0), 120 SOUND("pistol", 64), 121 SOUND("shotgn", 64), 122 SOUND("sgcock", 64), 123 SOUND("dshtgn", 64), 124 SOUND("dbopn", 64), 125 SOUND("dbcls", 64), 126 SOUND("dbload", 64), 127 SOUND("plasma", 64), 128 SOUND("bfg", 64), [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | sounds.c | 142 SOUND("none", 0), 143 SOUND("pistol", 64), 144 SOUND("shotgn", 64), 145 SOUND("sgcock", 64), 146 SOUND("dshtgn", 64), 147 SOUND("dbopn", 64), 148 SOUND("dbcls", 64), 149 SOUND("dbload", 64), 150 SOUND("plasma", 64), 151 SOUND("bfg", 64), [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/sounds/ |
H A D | all.inc | 8 SOUND(ARC_FIRE, W_Sound("arc_fire")); 79 SOUND(RIC1, W_Sound("ric1")); 80 SOUND(RIC2, W_Sound("ric2")); 81 SOUND(RIC3, W_Sound("ric3")); 140 SOUND(CTF_PASS, "ctf/pass"); 186 SOUND(KH_DROP, "kh/drop"); 255 SOUND(LAVA, "player/lava"); 258 SOUND(GIB, "misc/gib"); 267 SOUND(HIT, "misc/hit"); 269 SOUND(KILL, "misc/kill"); [all …]
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/iwd/ |
H A D | walksnd.2da | 5 WYVERN SOUND 0x1000 0x10ff 2 6 LARGE SOUND 0x1100 0x13ff 4 7 SIRINE SOUND 0x2000 0x20ff 4 8 VOLO SOUND 0x2100 0x21ff 4 9 OGREKNIGHT SOUND 0x2200 0x23ff 4 10 DEFAULT SOUND 0x5000 0x6fff 4 11 SKELETON SOUND 0x6403 0x6403 5 12 OGRE SOUND 0x7000 0x70ff 4 13 BASILISK SOUND 0x7100 0x71ff 1 15 ELEMENTAL SOUND 0x7300 0x73ff 4 [all …]
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/how/ |
H A D | walksnd.2da | 5 WYVERN SOUND 0x1000 0x10ff 2 7 SIRINE SOUND 0x2000 0x20ff 4 8 VOLO SOUND 0x2100 0x21ff 4 10 DEFAULT SOUND 0x5000 0x6fff 4 11 SKELETON SOUND 0x6403 0x6403 5 12 OGRE SOUND 0x7000 0x70ff 4 13 BASILISK SOUND 0x7100 0x71ff 1 16 ELEM2 SOUND 0x7301 0x7301 4 17 ELEM2 SOUND 0x7311 0x7311 4 18 ELEM2 SOUND 0x7314 0x7314 4 [all …]
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/iwd2/ |
H A D | walksnd.2da | 5 WYVERN SOUND 0x1000 0x10ff 2 7 SIRINE SOUND 0x2000 0x20ff 4 8 VOLO SOUND 0x2100 0x21ff 4 10 DEFAULT SOUND 0x5000 0x6fff 4 11 SKELETON SOUND 0x6403 0x6403 5 12 OGRE SOUND 0x7000 0x70ff 4 13 BASILISK SOUND 0x7100 0x71ff 1 16 ELEM2 SOUND 0x7301 0x7301 4 17 ELEM2 SOUND 0x7311 0x7311 4 18 ELEM2 SOUND 0x7314 0x7314 4 [all …]
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/dports/audio/libfishsound/libfishsound-1.0.0/doc/libfishsound/latex/ |
H A D | constants_8h.tex | 53 {\bf FISH\_\-SOUND\_\-OK} = 0, 82 …H\_\-SOUND\_\-UNKNOWN@{FISH\_\-SOUND\_\-UNKNOWN}!constants.h@{constants.h}}\index{constants.h@{con… 84 …ISH\_\-SOUND\_\-VORBIS@{FISH\_\-SOUND\_\-VORBIS}!constants.h@{constants.h}}\index{constants.h@{con… 86 …FISH\_\-SOUND\_\-SPEEX@{FISH\_\-SOUND\_\-SPEEX}!constants.h@{constants.h}}\index{constants.h@{cons… 88 …x{FISH\_\-SOUND\_\-FLAC@{FISH\_\-SOUND\_\-FLAC}!constants.h@{constants.h}}\index{constants.h@{cons… 103 …SOUND\_\-COMMAND\_\-NOP@{FISH\_\-SOUND\_\-COMMAND\_\-NOP}!constants.h@{constants.h}}\index{constan… 124 …ndex{FISH\_\-SOUND\_\-OK@{FISH\_\-SOUND\_\-OK}!constants.h@{constants.h}}\index{constants.h@{const… 128 …-SOUND\_\-ERR\_\-BAD@{FISH\_\-SOUND\_\-ERR\_\-BAD}!constants.h@{constants.h}}\index{constants.h@{c… 153 …ISH\_\-SOUND\_\-DECODE@{FISH\_\-SOUND\_\-DECODE}!constants.h@{constants.h}}\index{constants.h@{con… 155 …ISH\_\-SOUND\_\-ENCODE@{FISH\_\-SOUND\_\-ENCODE}!constants.h@{constants.h}}\index{constants.h@{con… [all …]
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/dports/math/scilab/scilab-6.1.1/scilab/modules/sound/ |
H A D | sound.iss | 22 #define SOUND "sound" 26 Source: modules\{#SOUND}\license.txt; DestDir: {app}\modules\{#SOUND}; Components: {#COMPN_SCILAB} 28 Source: modules\{#SOUND}\sci_gateway\{#SOUND}_gateway.xml; DestDir: {app}\modules\{#SOUND}\sci_gate… 30 Source: modules\{#SOUND}\etc\{#SOUND}.quit; DestDir: {app}\modules\{#SOUND}\etc; Components: {#COMP… 31 Source: modules\{#SOUND}\etc\{#SOUND}.start; DestDir: {app}\modules\{#SOUND}\etc; Components: {#COM… 33 Source: modules\{#SOUND}\macros\buildmacros.sce; DestDir: {app}\modules\{#SOUND}\macros; Components… 34 Source: modules\{#SOUND}\macros\buildmacros.bat; DestDir: {app}\modules\{#SOUND}\macros; Components… 35 Source: modules\{#SOUND}\macros\cleanmacros.bat; DestDir: {app}\modules\{#SOUND}\macros; Components… 36 Source: modules\{#SOUND}\macros\*.sci; DestDir: {app}\modules\{#SOUND}\macros; Components: {#COMPN_… 37 Source: modules\{#SOUND}\macros\*.bin; DestDir: {app}\modules\{#SOUND}\macros; Components: {#COMPN_… [all …]
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/dports/games/ufoai-data/ufoai-data-2.5_1/base/ufos/ |
H A D | msgoptions.ufo | 16 status (PAUSE NOTIFY SOUND) 20 status (PAUSE NOTIFY SOUND) 24 status (NOTIFY SOUND) 28 status (NOTIFY SOUND) 36 status (NOTIFY SOUND) 44 status (NOTIFY SOUND) 111 status (NOTIFY SOUND) 115 status (NOTIFY SOUND) 123 status (NOTIFY SOUND) 127 status (NOTIFY SOUND) [all …]
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/dports/games/flyhard/flyhard-0.42/src/ |
H A D | sound_table.h | 2 SOUND(SILENCE, "") /*By John Milton Cage :)*/ 3 SOUND(POP, "pop.wav") /*Sampled by Mark Boyd, public domain*/ 4 SOUND(CLANG, "clang.wav") /*Sampled by Mark Boyd, public domain*/ 5 SOUND(CRASH, "shatter.wav") /*From Enigma*/ 6 SOUND(PFFT, "whiteout25.wav") /*Made in Audacity, public domain*/ 7 SOUND(DOOF, "whitebass25.wav") /*Made in Audacity, public domain*/ 8 SOUND(BOOM, "boom.wav") /*Heavily Audacitified, not sure what this was originally*/ 9 SOUND(KACHING, "cashregister.wav") /*?*/ 10 SOUND(BOINK, "bounce.wav") /*Sampled by Mark Boyd, public domain*/ 11 SOUND(SLURRRP, "slurp.wav") /*Sampled by Mark Boyd, public domain*/
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/dports/emulators/nestopia/nestopia-1.51.1/source/core/api/ |
H A D | NstApiNsf.cpp | 42 if (emulator.Is(Machine::SOUND)) in GetName() 50 if (emulator.Is(Machine::SOUND)) in GetArtist() 58 if (emulator.Is(Machine::SOUND)) in GetCopyright() 66 if (emulator.Is(Machine::SOUND)) in GetChips() 74 if (emulator.Is(Machine::SOUND)) in GetMode() 82 if (emulator.Is(Machine::SOUND)) in GetNumSongs() 90 if (emulator.Is(Machine::SOUND)) in GetCurrentSong() 98 if (emulator.Is(Machine::SOUND)) in GetStartingSong() 106 if (emulator.Is(Machine::SOUND)) in GetInitAddress() 114 if (emulator.Is(Machine::SOUND)) in GetLoadAddress() [all …]
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/dports/games/libretro-nestopia/nestopia-2b0315c/source/core/api/ |
H A D | NstApiNsf.cpp | 42 if (emulator.Is(Machine::SOUND)) in GetName() 50 if (emulator.Is(Machine::SOUND)) in GetArtist() 58 if (emulator.Is(Machine::SOUND)) in GetCopyright() 66 if (emulator.Is(Machine::SOUND)) in GetChips() 74 if (emulator.Is(Machine::SOUND)) in GetMode() 82 if (emulator.Is(Machine::SOUND)) in GetNumSongs() 90 if (emulator.Is(Machine::SOUND)) in GetCurrentSong() 98 if (emulator.Is(Machine::SOUND)) in GetStartingSong() 106 if (emulator.Is(Machine::SOUND)) in GetInitAddress() 114 if (emulator.Is(Machine::SOUND)) in GetLoadAddress() [all …]
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/dports/games/edge/Edge-1.35/doom_ddf/ |
H A D | styles.ddf | 34 SOUND.BEGIN = "SWTCHN"; 35 SOUND.END = "SWTCHX"; 36 SOUND.SELECT = "PISTOL"; 37 SOUND.BACK = "SWTCHN"; 38 SOUND.ERROR = "OOF"; 39 SOUND.MOVE = "PSTOP"; 40 SOUND.SLIDER = "STNMOV"; 52 SOUND.BEGIN = "SWTCHN"; 56 SOUND.ERROR = "OOF"; 57 SOUND.MOVE = "PSTOP"; [all …]
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/dports/games/edge/Edge-1.35-source/data/doom/ |
H A D | styles.ddf | 34 SOUND.BEGIN = "SWTCHN"; 35 SOUND.END = "SWTCHX"; 36 SOUND.SELECT = "PISTOL"; 37 SOUND.BACK = "SWTCHN"; 38 SOUND.ERROR = "OOF"; 39 SOUND.MOVE = "PSTOP"; 40 SOUND.SLIDER = "STNMOV"; 52 SOUND.BEGIN = "SWTCHN"; 56 SOUND.ERROR = "OOF"; 57 SOUND.MOVE = "PSTOP"; [all …]
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | global.cpp | 47 Mix_Chunk *SOUND[MAX_SOUNDS]; variable 92 SOUND[S_GROW] = Mix_LoadWAV (DATADIR "sfx/grow.wav"); in loadGlobalSprites() 93 SOUND[S_JUMP] = Mix_LoadWAV (DATADIR "sfx/jump.wav"); in loadGlobalSprites() 94 SOUND[S_CRACK] = Mix_LoadWAV (DATADIR "sfx/crack.wav"); in loadGlobalSprites() 95 SOUND[S_COIN] = Mix_LoadWAV (DATADIR "sfx/coin.wav"); in loadGlobalSprites() 96 SOUND[S_KICK] = Mix_LoadWAV (DATADIR "sfx/kick.wav"); in loadGlobalSprites() 100 SOUND[S_1UP] = Mix_LoadWAV (DATADIR "sfx/1-up.wav"); in loadGlobalSprites() 101 SOUND[S_DIE] = Mix_LoadWAV (DATADIR "sfx/die.wav"); in loadGlobalSprites() 104 SOUND[S_PIPE] = Mix_LoadWAV (DATADIR "sfx/pipe.wav"); in loadGlobalSprites() 105 SOUND[S_FLAG] = Mix_LoadWAV (DATADIR "sfx/flag.wav"); in loadGlobalSprites() [all …]
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/dports/emulators/mess/mame-mame0226/src/devices/sound/ |
H A D | gb.h | 80 struct SOUND struct 120 struct SOUND m_snd_1; argument 121 struct SOUND m_snd_2; 122 struct SOUND m_snd_3; 123 struct SOUND m_snd_4; 151 int32_t calculate_next_sweep(struct SOUND &snd); 152 void apply_next_sweep(struct SOUND &snd); 153 void tick_length(struct SOUND &snd); 154 void tick_sweep(struct SOUND &snd); 155 void tick_envelope(struct SOUND &snd); [all …]
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/dports/emulators/mame/mame-mame0226/src/devices/sound/ |
H A D | gb.h | 80 struct SOUND struct 120 struct SOUND m_snd_1; argument 121 struct SOUND m_snd_2; 122 struct SOUND m_snd_3; 123 struct SOUND m_snd_4; 151 int32_t calculate_next_sweep(struct SOUND &snd); 152 void apply_next_sweep(struct SOUND &snd); 153 void tick_length(struct SOUND &snd); 154 void tick_sweep(struct SOUND &snd); 155 void tick_envelope(struct SOUND &snd); [all …]
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/dports/audio/audacity/audacity-Audacity-3.1.3/nyquist/ |
H A D | dspprims.lsp | 7 '(((SOUND) nil) ((NUMBER SOUND) "center") 25 '(((SOUND) "snd") ((NUMBER SOUND) "cutoff")) s c)) 52 '(((SOUND) "snd") ((NUMBER SOUND) "decay") ((POSITIVE) "hz")) 67 '(((SOUND) "snd") ((NUMBER SOUND) "decay") 94 '(((SOUND) nil) ((SOUND) nil)) s r)) 324 '(((SOUND) "snd") ((NUMBER SOUND) "center") 366 '(((SOUND) "snd") ((NUMBER SOUND) "cutoff")) s c)) 608 '(((SOUND) "snd") ((POSITIVE SOUND) "hz") 609 ((NUMBER SOUND) "gain") ((POSITIVE SOUND) "width")) 702 '(((SOUND) nil) ((SOUND) "map") ((INTEGER) "fftsize") [all …]
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/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/McCurdy Collection/RealtimeScoreGeneration/ |
H A D | SimpleLoopSequencer.csd | 56 instr 3 ;SOUND 1 - BASS DRUM 57 p3 = 0.2 ;DEFINE DURATION FOR THIS SOUND 64 instr 4 ;SOUND 2 - KALIMBA (BAR MODEL) 65 p3 = 2.6 ;DEFINE DURATION FOR THIS SOUND 70 instr 5 ;SOUND 3 - SNARE 71 p3 = 0.15 ;DEFINE DURATION FOR THIS SOUND 82 instr 6 ;SOUND 4 - CLOSED HI-HAT 84 p3 = 0.1 ;DEFINE DURATION FOR THIS SOUND 91 instr 7 ;SOUND 5 - OPEN HI-HAT 92 p3 = 1 ;DEFINE DURATION FOR THIS SOUND [all …]
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