/dports/games/avp/avp-20170505/src/avp/ |
H A D | scream.cpp | 28 SOUNDINDEX last_sound; 41 SOUNDINDEX global_last_sound; 231 SOUNDINDEX sound_ind=(SOUNDINDEX)cat->sounds[index].sound_loaded->sound_num; in PlaySound() 245 …Sound_Play((SOUNDINDEX)sound->sound_loaded->sound_num,"dvpe",Location,sound->volume,pitch,External… in PlaySound() 247 Sound_Play((SOUNDINDEX)sound->sound_loaded->sound_num,"vpe",sound->volume,pitch,ExternalRef); in PlaySound() 250 global_last_sound=cat->last_sound=(SOUNDINDEX)sound->sound_loaded->sound_num; in PlaySound()
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H A D | bh_snds.c | 90 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "nelh", &s3d, &sbb->activ_no); in SoundBehaveFun() 92 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "neh", &s3d, &sbb->activ_no); in SoundBehaveFun() 139 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "nelh", &s3d, &sbb->activ_no); in SoundBehaveFun() 141 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "neh", &s3d, &sbb->activ_no); in SoundBehaveFun() 204 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "nelh", &s3d, &sbb->activ_no); in StartPlacedSoundPlaying() 206 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "neh", &s3d, &sbb->activ_no); in StartPlacedSoundPlaying()
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H A D | psnd.c | 334 void Sound_Play(SOUNDINDEX soundNumber, char *format, ...) in Sound_Play() 575 SOUNDINDEX soundNo; in Sound_Stop() 731 static SOUNDINDEX GetSoundIndexFromNameAndIndex(const char* name,SOUNDINDEX index); 741 SOUNDINDEX soundIndex; 763 SOUNDINDEX soundIndex; in Load_SoundState() 875 SOUNDINDEX soundIndex; in Load_SoundState_NoRef() 965 static SOUNDINDEX GetSoundIndexFromNameAndIndex(const char* name,SOUNDINDEX index) in GetSoundIndexFromNameAndIndex() 981 if(!strcmp(GameSounds[i].wavName,name)) return (SOUNDINDEX) i; in GetSoundIndexFromNameAndIndex()
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H A D | bh_marin.h | 327 SOUNDINDEX StartSound; 328 SOUNDINDEX LoopSound; 329 SOUNDINDEX EndSound;
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H A D | psnd.h | 138 extern void Sound_Play(SOUNDINDEX soundNumber, char* format, ...);
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H A D | bh_plachier.c | 201 …Sound_Play ((SOUNDINDEX)sound->sound_loaded->sound_num, "nvpel", &s3d,sound->max_volume,sound->pit… in PlacedHierarchyBehaveFun() 205 …Sound_Play ((SOUNDINDEX)sound->sound_loaded->sound_num, "nvpe", &s3d,sound->max_volume,sound->pitc… in PlacedHierarchyBehaveFun() 243 …Sound_Play ((SOUNDINDEX)sound->sound_loaded->sound_num, "nvpel", &s3d,sound->max_volume,sound->pit… in PlacedHierarchyBehaveFun()
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H A D | psndproj.h | 358 }SOUNDINDEX; typedef
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H A D | hmodel.h | 48 SOUNDINDEX sound_index;
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H A D | track.c | 118 …Sound_Play ((SOUNDINDEX)ts->sound_loaded->sound_num, "nvpel", &s3d,ts->max_volume,ts->pitch,&ts->a… in Start_Track_Sound() 122 …Sound_Play ((SOUNDINDEX)ts->sound_loaded->sound_num, "nvpe", &s3d,ts->max_volume,ts->pitch,&ts->ac… in Start_Track_Sound()
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H A D | bh_alien.c | 1222 SOUNDINDEX soundIndex; in DoAlienAIHiss() 1253 SOUNDINDEX soundIndex; in DoAlienDeathScream() 1285 SOUNDINDEX soundIndex; in DoAlienDeathSound()
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H A D | bh_near.c | 620 SOUNDINDEX soundIndex; 652 SOUNDINDEX soundIndex; in DoAlienAIRandomHiss() 682 SOUNDINDEX soundIndex; in DoAlienAITauntHiss()
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H A D | bh_debri.c | 685 …Sound_Play ((SOUNDINDEX)fragsound->sound_loaded->sound_num, "nvp", &s3d,fragsound->max_volume,frag… in MakeFragments()
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H A D | bh_marin.c | 13858 int Marine_SoundInterest(SOUNDINDEX soundIndex) { 14093 int Marine_SoundCourageBonus(SOUNDINDEX soundIndex) {
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | psndplat.h | 52 SOUNDINDEX soundIndex; 91 void InitialiseBaseFrequency(SOUNDINDEX soundNum); 141 extern void PlatEndGameSound(SOUNDINDEX index);
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H A D | jsndsup.cpp | 44 PlatEndGameSound ((SOUNDINDEX)ls_in_list->sound_num); in LoseSound() 66 PlatEndGameSound ((SOUNDINDEX)ls->sound_num); in LoseAllNonCommonSounds() 169 InitialiseBaseFrequency((SOUNDINDEX)soundNum); in GetSound()
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H A D | psndplat.c | 799 SOUNDINDEX gameIndex; in PlatPlaySound() 1060 SOUNDINDEX gameSoundIndex = ActiveSounds[activeIndex].soundIndex; in PlatChangeSoundPitch() 1254 void PlatEndGameSound(SOUNDINDEX index) in PlatEndGameSound() 1305 void InitialiseBaseFrequency(SOUNDINDEX soundNum) in InitialiseBaseFrequency()
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H A D | projload.cpp | 509 sound_array[index].sound_index=(SOUNDINDEX)sound_array[index].sound_loaded->sound_num; in Global_Hierarchy_Store()
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/dports/games/avp/avp-20170505/src/ |
H A D | openal.c | 680 SOUNDINDEX gsi = ActiveSounds[activeIndex].soundIndex; in PlatChangeSoundPitch() 964 void PlatEndGameSound(SOUNDINDEX index) in PlatEndGameSound() 1005 void InitialiseBaseFrequency(SOUNDINDEX soundNum) in InitialiseBaseFrequency()
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