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Searched refs:SOUNDINDEX (Results 1 – 18 of 18) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dscream.cpp28 SOUNDINDEX last_sound;
41 SOUNDINDEX global_last_sound;
231 SOUNDINDEX sound_ind=(SOUNDINDEX)cat->sounds[index].sound_loaded->sound_num; in PlaySound()
245 …Sound_Play((SOUNDINDEX)sound->sound_loaded->sound_num,"dvpe",Location,sound->volume,pitch,External… in PlaySound()
247 Sound_Play((SOUNDINDEX)sound->sound_loaded->sound_num,"vpe",sound->volume,pitch,ExternalRef); in PlaySound()
250 global_last_sound=cat->last_sound=(SOUNDINDEX)sound->sound_loaded->sound_num; in PlaySound()
H A Dbh_snds.c90 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "nelh", &s3d, &sbb->activ_no); in SoundBehaveFun()
92 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "neh", &s3d, &sbb->activ_no); in SoundBehaveFun()
139 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "nelh", &s3d, &sbb->activ_no); in SoundBehaveFun()
141 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "neh", &s3d, &sbb->activ_no); in SoundBehaveFun()
204 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "nelh", &s3d, &sbb->activ_no); in StartPlacedSoundPlaying()
206 Sound_Play ((SOUNDINDEX)sbb->sound_loaded->sound_num, "neh", &s3d, &sbb->activ_no); in StartPlacedSoundPlaying()
H A Dpsnd.c334 void Sound_Play(SOUNDINDEX soundNumber, char *format, ...) in Sound_Play()
575 SOUNDINDEX soundNo; in Sound_Stop()
731 static SOUNDINDEX GetSoundIndexFromNameAndIndex(const char* name,SOUNDINDEX index);
741 SOUNDINDEX soundIndex;
763 SOUNDINDEX soundIndex; in Load_SoundState()
875 SOUNDINDEX soundIndex; in Load_SoundState_NoRef()
965 static SOUNDINDEX GetSoundIndexFromNameAndIndex(const char* name,SOUNDINDEX index) in GetSoundIndexFromNameAndIndex()
981 if(!strcmp(GameSounds[i].wavName,name)) return (SOUNDINDEX) i; in GetSoundIndexFromNameAndIndex()
H A Dbh_marin.h327 SOUNDINDEX StartSound;
328 SOUNDINDEX LoopSound;
329 SOUNDINDEX EndSound;
H A Dpsnd.h138 extern void Sound_Play(SOUNDINDEX soundNumber, char* format, ...);
H A Dbh_plachier.c201 …Sound_Play ((SOUNDINDEX)sound->sound_loaded->sound_num, "nvpel", &s3d,sound->max_volume,sound->pit… in PlacedHierarchyBehaveFun()
205 …Sound_Play ((SOUNDINDEX)sound->sound_loaded->sound_num, "nvpe", &s3d,sound->max_volume,sound->pitc… in PlacedHierarchyBehaveFun()
243 …Sound_Play ((SOUNDINDEX)sound->sound_loaded->sound_num, "nvpel", &s3d,sound->max_volume,sound->pit… in PlacedHierarchyBehaveFun()
H A Dpsndproj.h358 }SOUNDINDEX; typedef
H A Dhmodel.h48 SOUNDINDEX sound_index;
H A Dtrack.c118 …Sound_Play ((SOUNDINDEX)ts->sound_loaded->sound_num, "nvpel", &s3d,ts->max_volume,ts->pitch,&ts->a… in Start_Track_Sound()
122 …Sound_Play ((SOUNDINDEX)ts->sound_loaded->sound_num, "nvpe", &s3d,ts->max_volume,ts->pitch,&ts->ac… in Start_Track_Sound()
H A Dbh_alien.c1222 SOUNDINDEX soundIndex; in DoAlienAIHiss()
1253 SOUNDINDEX soundIndex; in DoAlienDeathScream()
1285 SOUNDINDEX soundIndex; in DoAlienDeathSound()
H A Dbh_near.c620 SOUNDINDEX soundIndex;
652 SOUNDINDEX soundIndex; in DoAlienAIRandomHiss()
682 SOUNDINDEX soundIndex; in DoAlienAITauntHiss()
H A Dbh_debri.c685 …Sound_Play ((SOUNDINDEX)fragsound->sound_loaded->sound_num, "nvp", &s3d,fragsound->max_volume,frag… in MakeFragments()
H A Dbh_marin.c13858 int Marine_SoundInterest(SOUNDINDEX soundIndex) {
14093 int Marine_SoundCourageBonus(SOUNDINDEX soundIndex) {
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpsndplat.h52 SOUNDINDEX soundIndex;
91 void InitialiseBaseFrequency(SOUNDINDEX soundNum);
141 extern void PlatEndGameSound(SOUNDINDEX index);
H A Djsndsup.cpp44 PlatEndGameSound ((SOUNDINDEX)ls_in_list->sound_num); in LoseSound()
66 PlatEndGameSound ((SOUNDINDEX)ls->sound_num); in LoseAllNonCommonSounds()
169 InitialiseBaseFrequency((SOUNDINDEX)soundNum); in GetSound()
H A Dpsndplat.c799 SOUNDINDEX gameIndex; in PlatPlaySound()
1060 SOUNDINDEX gameSoundIndex = ActiveSounds[activeIndex].soundIndex; in PlatChangeSoundPitch()
1254 void PlatEndGameSound(SOUNDINDEX index) in PlatEndGameSound()
1305 void InitialiseBaseFrequency(SOUNDINDEX soundNum) in InitialiseBaseFrequency()
H A Dprojload.cpp509 sound_array[index].sound_index=(SOUNDINDEX)sound_array[index].sound_loaded->sound_num; in Global_Hierarchy_Store()
/dports/games/avp/avp-20170505/src/
H A Dopenal.c680 SOUNDINDEX gsi = ActiveSounds[activeIndex].soundIndex; in PlatChangeSoundPitch()
964 void PlatEndGameSound(SOUNDINDEX index) in PlatEndGameSound()
1005 void InitialiseBaseFrequency(SOUNDINDEX soundNum) in InitialiseBaseFrequency()