/dports/games/csmash/csmash-0.6.6/ |
H A D | TrainingSelect.cpp | 86 Sound::TheSound()->Play( SOUND_CLICK, 0, 0 ); in Move() 125 Sound::TheSound()->Play( SOUND_CLICK, 0, 0 ); in Move()
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H A D | PracticeSelect.cpp | 99 Sound::TheSound()->Play( SOUND_CLICK, 0, 0 ); in Move() 139 Sound::TheSound()->Play( SOUND_CLICK, 0, 0 ); in Move()
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H A D | PlayerSelect.cpp | 106 Sound::TheSound()->Play( SOUND_CLICK, 0, 0 ); in Move() 149 Sound::TheSound()->Play( SOUND_CLICK, 0, 0 ); in Move()
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H A D | MultiPlayerSelect.cpp | 95 Sound::TheSound()->Play( SOUND_CLICK, 0, 0 ); in Move() 129 Sound::TheSound()->Play( SOUND_CLICK, 0, 0 ); in Move()
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H A D | ttinc.h | 117 #define SOUND_CLICK (2) macro
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H A D | Sound.cpp | 91 m_sound[SOUND_CLICK] = Mix_LoadWAV( "wav/click.wav" );
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/ |
H A D | debug_menu.cpp | 287 m_sound->Play(SOUND_CLICK); in EventProcess() 399 m_sound->Play(SOUND_CLICK, 1.0f, 0.5f); in HandleSpawnObject() 422 m_sound->Play(SOUND_CLICK, 1.0f, 0.5f); in HandleLightning() 438 m_sound->Play(SOUND_CLICK, 1.0f, 0.5f); in HandleTeleport() 473 m_sound->Play(SOUND_CLICK, 1.0f, 0.5f); in HandleCopy()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/ |
H A D | crash_sphere.h | 43 if (sound == SOUND_CLICK) in sphere()
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/dports/lang/nqc/nqc-3.1.r6_1/ |
H A D | test.nqc | 15 PlaySound(SOUND_CLICK);
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/sound/ |
H A D | sound_type.h | 37 SOUND_CLICK = 0, /*!< Keybinding change. */ enumerator
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H A D | sound_type.cpp | 32 {"click", SOUND_CLICK},
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/dports/x11/xmascot/xmascot-2.6a.20200830/ |
H A D | sound.c | 67 case SOUND_CLICK: in xmascot_sound()
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H A D | xmascot.h | 140 SOUND_START, SOUND_END, SOUND_CLICK, SOUND_MAIL enumerator
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H A D | action.c | 366 xmascot_sound(&adat, SOUND_CLICK); in SoundClick()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/controls/ |
H A D | key.cpp | 96 m_sound->Play(SOUND_CLICK); in EventProcess()
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/dports/editors/neovim/neovim-0.6.1/runtime/syntax/ |
H A D | nqc.vim | 94 syn keyword nqcConstant SOUND_CLICK SOUND_DOUBLE_BEEP SOUND_DOWN
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/dports/editors/vim/vim-8.2.3745/runtime/syntax/ |
H A D | nqc.vim | 94 syn keyword nqcConstant SOUND_CLICK SOUND_DOUBLE_BEEP SOUND_DOWN
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/dports/lang/nbc/NXT/ |
H A D | NBCCommon.h | 2268 #define SOUND_CLICK 0 /*!< Play the standard key click sound */ macro
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H A D | NXCDefs.h | 3096 if (aCode == SOUND_CLICK) in PlaySound()
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/dports/lang/nqc/nqc-3.1.r6_1/compiler/ |
H A D | rcx2.nqh | 299 #define SOUND_CLICK 0
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