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Searched refs:SOUND_FOOTFALL (Results 1 – 3 of 3) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/file_formats/
H A Dcap_file.h106 SOUND_FOOTFALL = 0, enumerator
H A Dcap_file.c356 pcap->sound_index[SOUND_FOOTFALL] = fget_next_int( fileread ); // Footfall sound in load_one_cap_file_vfs()
695 template_put_int( filetemp, filewrite, pcap->sound_index[SOUND_FOOTFALL] ); in save_one_cap_file_vfs()
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dchar.c3339 …pcap->sound_index[SOUND_FOOTFALL] = CLIP( pcap->sound_index[SOUND_FOOTFALL], INVALID_SOUND, MAX_WA… in load_one_character_profile_vfs()
7272 int ifoot = pcap->sound_index[SOUND_FOOTFALL]; in chr_handle_madfx()