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Searched refs:SOUND_KILL (Results 1 – 10 of 10) sorted by relevance

/dports/games/glmaze/glmaze/
H A Dsound.c85 sound[SOUND_KILL] = load_sound("sounds/kill.wav"); in InitSound()
H A Dmaze.h129 #define SOUND_KILL 4 macro
H A Dnet.c689 SoundPlay(SOUND_KILL, 0); in NetHandle()
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/src/nds/
H A Dfifocommon.inc36 SOUND_KILL : FifoSoundCommand = ( 8 shl 20);
/dports/games/zangband/zangband/src/
H A Dl-ui.pkg38 #define SOUND_KILL 5
H A Dmelee2.c439 sound(SOUND_KILL); in mon_take_hit_mon()
H A Dxtra2.c1017 sound(SOUND_KILL); in mon_take_hit()
H A Ddefines.h4856 #define SOUND_KILL 5 macro
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h6773 #define SOUND_KILL 5 macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dxtra2.c8467 sound(Ind, SOUND_KILL);