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Searched refs:SOUND_LEVELDOWN (Results 1 – 2 of 2) sorted by relevance

/dports/games/atris/atris-1.0.7/
H A Dsound.h42 #define SOUND_LEVELDOWN 4 /* you have moved to the previous level */ macro
H A Devent.c807 play_sound(ss[0],SOUND_LEVELDOWN,0); in event_loop()
810 play_sound(ss[1],SOUND_LEVELDOWN,0); in event_loop()
967 play_sound(ss[P],SOUND_LEVELDOWN,0); in event_loop()