Searched refs:SO_GL_3D_TEXTURES (Results 1 – 5 of 5) sorted by relevance
73 #define SO_GL_3D_TEXTURES "COIN_3d_textures" macro
511 if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) { in fast_mipmap()518 if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) { in fast_mipmap()532 if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) { in fast_mipmap()539 if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) { in fast_mipmap()1071 ((is3D && SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) || in setData()1802 if (SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES)) { in reallyCreateTexture()
218 this->featuremap[SbName(SO_GL_3D_TEXTURES).getString()] = in initFunctions()
282 if (!SoGLDriverDatabase::isSupported(glue, SO_GL_3D_TEXTURES)) { in GLRender()
1140 pimpl->has3DTextures = SoGLDriverDatabase::isSupported(glw, SO_GL_3D_TEXTURES); in draw()