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Searched refs:SPAC_MPush (Results 1 – 9 of 9) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h182 SPAC_MPush = 1<<9, // monsters can push enumerator
H A Dp_doors.cpp460 else if (!(line->activation & (SPAC_Push|SPAC_MPush))) in EV_DoDoor()
H A Dp_udmf.cpp957 Flag(ld->activation, SPAC_MPush, key); in ParseLinedef()
H A Dp_spec.cpp296 …if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF… in P_TestActivateLine()
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h150 SPAC_MPush = 0x0200, // when monster pushes line enumerator
H A Dp_setup_udmf.cpp583 Flag(L.L.SpacFlags, SPAC_MPush); in ParseLineDef()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DVerticalDoor.vc192 else if (!(Line->SpacFlags & (SPAC_Push | SPAC_MPush)))
H A DLineSpecialLevelInfo.vc387 if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) &&
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DGameObject.vc171 SPAC_MPush = 0x0200 // when monster pushes line