Searched refs:SPAC_MPush (Results 1 – 9 of 9) sorted by relevance
182 SPAC_MPush = 1<<9, // monsters can push enumerator
460 else if (!(line->activation & (SPAC_Push|SPAC_MPush))) in EV_DoDoor()
957 Flag(ld->activation, SPAC_MPush, key); in ParseLinedef()
296 …if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF… in P_TestActivateLine()
150 SPAC_MPush = 0x0200, // when monster pushes line enumerator
583 Flag(L.L.SpacFlags, SPAC_MPush); in ParseLineDef()
192 else if (!(Line->SpacFlags & (SPAC_Push | SPAC_MPush)))
387 if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) &&
171 SPAC_MPush = 0x0200 // when monster pushes line