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Searched refs:SPAC_Push (Results 1 – 16 of 16) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h176 SPAC_Push = 1<<4, // when player pushes line enumerator
185 …SPAC_PlayerActivate = (SPAC_Cross|SPAC_Use|SPAC_Impact|SPAC_Push|SPAC_AnyCross|SPAC_UseThrough|SPA…
H A Db_move.cpp96 P_TestActivateLine (ld, player->mo, 0, SPAC_Push))) in Move()
H A Dp_spec.cpp225 if (activationType == SPAC_Use || activationType == SPAC_Impact || activationType == SPAC_Push) in P_ActivateLine()
296 …if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF… in P_TestActivateLine()
325 if ((activationType == SPAC_Use || activationType == SPAC_Push) in P_TestActivateLine()
334 case SPAC_Push: in P_TestActivateLine()
H A Dp_doors.cpp460 else if (!(line->activation & (SPAC_Push|SPAC_MPush))) in EV_DoDoor()
H A Dp_floor.cpp488 if (!line || !(line->activation & (SPAC_Use|SPAC_Push)) || line->backsector!=sec) in EV_DoFloor()
H A Dp_udmf.cpp945 Flag(ld->activation, SPAC_Push, key); in ParseLinedef()
H A Dp_enemy.cpp618 ((actor->flags2 & MF2_PUSHWALL) && P_ActivateLine (ld, actor, 0, SPAC_Push))) in P_Move()
H A Dp_map.cpp1841 P_ActivateLine(line, mobj, side, SPAC_Push); in CheckForPushSpecial()
/dports/games/eureka/eureka-1.27b-source/src/
H A Dw_rawdef.h470 SPAC_Push = 4, // when line is bumped (player is stopped) enumerator
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h144 SPAC_Push = 0x0010, // when player pushes line enumerator
H A Dp_setup_udmf.cpp579 Flag(L.L.SpacFlags, SPAC_Push); in ParseLineDef()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DVerticalDoor.vc192 else if (!(Line->SpacFlags & (SPAC_Push | SPAC_MPush)))
H A DEntityEx.AiUtils.vc835 (bActivatePushWall && LineSpecialLevelInfo(Level).ActivateLine(ld, self, 0, SPAC_Push)))
H A DLineSpecialLevelInfo.vc387 if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) &&
409 if ((activationType == SPAC_Use || activationType == SPAC_Push) &&
443 case SPAC_Push:
H A DEntityEx.Misc.vc1015 SPAC_Push);
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DGameObject.vc165 SPAC_Push = 0x0010, // when player pushes line