Searched refs:SPAC_Push (Results 1 – 16 of 16) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdata.h | 176 SPAC_Push = 1<<4, // when player pushes line enumerator 185 …SPAC_PlayerActivate = (SPAC_Cross|SPAC_Use|SPAC_Impact|SPAC_Push|SPAC_AnyCross|SPAC_UseThrough|SPA…
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H A D | b_move.cpp | 96 P_TestActivateLine (ld, player->mo, 0, SPAC_Push))) in Move()
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H A D | p_spec.cpp | 225 if (activationType == SPAC_Use || activationType == SPAC_Impact || activationType == SPAC_Push) in P_ActivateLine() 296 …if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF… in P_TestActivateLine() 325 if ((activationType == SPAC_Use || activationType == SPAC_Push) in P_TestActivateLine() 334 case SPAC_Push: in P_TestActivateLine()
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H A D | p_doors.cpp | 460 else if (!(line->activation & (SPAC_Push|SPAC_MPush))) in EV_DoDoor()
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H A D | p_floor.cpp | 488 if (!line || !(line->activation & (SPAC_Use|SPAC_Push)) || line->backsector!=sec) in EV_DoFloor()
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H A D | p_udmf.cpp | 945 Flag(ld->activation, SPAC_Push, key); in ParseLinedef()
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H A D | p_enemy.cpp | 618 ((actor->flags2 & MF2_PUSHWALL) && P_ActivateLine (ld, actor, 0, SPAC_Push))) in P_Move()
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H A D | p_map.cpp | 1841 P_ActivateLine(line, mobj, side, SPAC_Push); in CheckForPushSpecial()
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | w_rawdef.h | 470 SPAC_Push = 4, // when line is bumped (player is stopped) enumerator
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_gameobject.h | 144 SPAC_Push = 0x0010, // when player pushes line enumerator
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H A D | p_setup_udmf.cpp | 579 Flag(L.L.SpacFlags, SPAC_Push); in ParseLineDef()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | VerticalDoor.vc | 192 else if (!(Line->SpacFlags & (SPAC_Push | SPAC_MPush)))
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H A D | EntityEx.AiUtils.vc | 835 (bActivatePushWall && LineSpecialLevelInfo(Level).ActivateLine(ld, self, 0, SPAC_Push)))
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H A D | LineSpecialLevelInfo.vc | 387 if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && 409 if ((activationType == SPAC_Use || activationType == SPAC_Push) && 443 case SPAC_Push:
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H A D | EntityEx.Misc.vc | 1015 SPAC_Push);
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | GameObject.vc | 165 SPAC_Push = 0x0010, // when player pushes line
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