/dports/games/vavoom/vavoom-1.33/progs/strife/game/ |
H A D | MainGameInfo.vc | 89 SetLineTrans(9, LNSPEC_FloorDonut, -1, 4, 4, 0, 0, SPAC_Use, false); 111 SetLineTrans(29, LNSPEC_DoorRaise, -1, 16, 150, 0, 0, SPAC_Use, false); 126 SetLineTrans(42, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, true); 135 SetLineTrans(50, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, false); 147 SetLineTrans(61, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, true); 193 SetLineTrans(103, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, false); 203 SetLineTrans(112, LNSPEC_DoorOpen, -1, 64, 0, 0, 0, SPAC_Use, false); 206 SetLineTrans(115, LNSPEC_DoorOpen, -1, 64, 0, 0, 0, SPAC_Use, true); 207 SetLineTrans(116, LNSPEC_DoorClose, -1, 64, 0, 0, 0, SPAC_Use, true); 209 SetLineTrans(118, LNSPEC_DoorOpen, 0, 64, 0, 0, 0, SPAC_Use, false); [all …]
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/dports/games/vavoom/vavoom-1.33/progs/doom/game/ |
H A D | MainGameInfo.vc | 231 SetLineTrans(9, LNSPEC_FloorDonut, -1, 4, 4, 0, 0, SPAC_Use, false); 234 SetLineTrans(11, LNSPEC_ExitNormal, -1, 0, 0, 0, 0, SPAC_Use, false); 256 SetLineTrans(31, LNSPEC_DoorOpen, 0, 16, 0, 0, 0, SPAC_Use, false); 268 SetLineTrans(42, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, true); 289 SetLineTrans(61, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, true); 348 SetLineTrans(115, LNSPEC_DoorOpen, -1, 64, 0, 0, 0, SPAC_Use, true); 351 SetLineTrans(118, LNSPEC_DoorOpen, 0, 64, 0, 0, 0, SPAC_Use, false); 422 SetLineTrans(182, LNSPEC_PlatStop, -1, 0, 0, 0, 0, SPAC_Use, true); 607 line->SpacFlags = SPAC_Use; 995 if (OldFlags & 0x0200 && spec_trans_tab[OldSpec].spac == SPAC_Use) [all …]
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/dports/games/vavoom/vavoom-1.33/progs/heretic/game/ |
H A D | MainGameInfo.vc | 201 SetLineTrans(9, LNSPEC_FloorDonut, -1, 4, 4, 0, 0, SPAC_Use, false); 204 SetLineTrans(11, LNSPEC_ExitNormal, -1, 0, 0, 0, 0, SPAC_Use, false); 223 SetLineTrans(29, LNSPEC_DoorRaise, -1, 16, 150, 0, 0, SPAC_Use, false); 226 SetLineTrans(31, LNSPEC_DoorOpen, 0, 16, 0, 0, 0, SPAC_Use, false); 238 SetLineTrans(42, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, true); 247 SetLineTrans(50, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, false); 248 SetLineTrans(51, LNSPEC_ExitSecret, -1, 0, 0, 0, 0, SPAC_Use, false); 259 SetLineTrans(61, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, true); 261 SetLineTrans(63, LNSPEC_DoorRaise, -1, 16, 150, 0, 0, SPAC_Use, true); 305 SetLineTrans(103, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, false); [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdata.h | 173 SPAC_Use = 1<<1, // when player uses line enumerator 185 …SPAC_PlayerActivate = (SPAC_Cross|SPAC_Use|SPAC_Impact|SPAC_Push|SPAC_AnyCross|SPAC_UseThrough|SPA…
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H A D | p_xlat.cpp | 141 if (passthrough && ld->activation == SPAC_Use) in P_TranslateLineDef() 176 if ((ld->flags & ML_SECRET) && ld->activation & (SPAC_Use|SPAC_UseThrough)) in P_TranslateLineDef() 207 ld->activation = SPAC_Use; in P_TranslateLineDef()
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H A D | p_spec.cpp | 225 if (activationType == SPAC_Use || activationType == SPAC_Impact || activationType == SPAC_Push) in P_ActivateLine() 268 lineActivation |= SPAC_Use; in P_TestActivateLine() 284 if (activationType == SPAC_Use || activationType == SPAC_UseBack) in P_TestActivateLine() 292 …if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_… in P_TestActivateLine() 325 if ((activationType == SPAC_Use || activationType == SPAC_Push) in P_TestActivateLine() 333 case SPAC_Use: in P_TestActivateLine()
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H A D | b_move.cpp | 95 (P_TestActivateLine (ld, player->mo, 0, SPAC_Use) || in Move()
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H A D | p_udmf.cpp | 929 Flag(ld->activation, SPAC_Use, key); in ParseLinedef() 1090 if (passuse && (ld->activation & SPAC_Use)) in ParseLinedef() 1092 ld->activation = (ld->activation & ~SPAC_Use) | SPAC_UseThrough; in ParseLinedef()
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H A D | p_floor.cpp | 488 if (!line || !(line->activation & (SPAC_Use|SPAC_Push)) || line->backsector!=sec) in EV_DoFloor()
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H A D | p_map.cpp | 4475 …if (in->d.line->special == 0 || !(in->d.line->activation & (SPAC_Use | SPAC_UseThrough | SPAC_UseB… in P_UseTraverse() 4536 if ((in->d.line->activation & (SPAC_Use | SPAC_UseThrough | SPAC_UseBack)) == SPAC_UseBack) in P_UseTraverse() 4541 P_ActivateLine(in->d.line, usething, 0, SPAC_Use); in P_UseTraverse() 4555 if (!(in->d.line->activation & SPAC_Use)) continue; in P_UseTraverse()
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H A D | p_enemy.cpp | 617 if (((actor->flags4 & MF4_CANUSEWALLS) && P_ActivateLine (ld, actor, 0, SPAC_Use)) || in P_Move()
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | w_rawdef.h | 467 SPAC_Use = 1, // when line is used (S1 / SR) enumerator
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_gameobject.h | 141 SPAC_Use = 0x0002, // when player uses line enumerator
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H A D | p_setup_udmf.cpp | 563 Flag(L.L.SpacFlags, SPAC_Use); in ParseLineDef()
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/dports/games/vavoom/vavoom-1.33/progs/common/engine/ |
H A D | GameObject.vc | 162 SPAC_Use = 0x0002, // when player uses line
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.AiUtils.vc | 834 if ((bCanUseWalls && LineSpecialLevelInfo(Level).ActivateLine(ld, self, 0, SPAC_Use)) ||
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H A D | EntityEx.Misc.vc | 3520 if (!line->special || (!(line->SpacFlags & (SPAC_Use | SPAC_UseThrough)))) 3573 LineSpecialLevelInfo(Level).ActivateLine(line, self, 0, SPAC_Use); 3588 if (line->SpacFlags & SPAC_Use)
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H A D | LineSpecialLevelInfo.vc | 324 if ((lineActivation & (SPAC_Use | SPAC_Impact | SPAC_UseThrough)) && 365 lineActivation |= SPAC_Use; 382 if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && 409 if ((activationType == SPAC_Use || activationType == SPAC_Push) && 442 case SPAC_Use:
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