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Searched refs:SPAC_Use (Results 1 – 18 of 18) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/strife/game/
H A DMainGameInfo.vc89 SetLineTrans(9, LNSPEC_FloorDonut, -1, 4, 4, 0, 0, SPAC_Use, false);
111 SetLineTrans(29, LNSPEC_DoorRaise, -1, 16, 150, 0, 0, SPAC_Use, false);
126 SetLineTrans(42, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, true);
135 SetLineTrans(50, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, false);
147 SetLineTrans(61, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, true);
193 SetLineTrans(103, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, false);
203 SetLineTrans(112, LNSPEC_DoorOpen, -1, 64, 0, 0, 0, SPAC_Use, false);
206 SetLineTrans(115, LNSPEC_DoorOpen, -1, 64, 0, 0, 0, SPAC_Use, true);
207 SetLineTrans(116, LNSPEC_DoorClose, -1, 64, 0, 0, 0, SPAC_Use, true);
209 SetLineTrans(118, LNSPEC_DoorOpen, 0, 64, 0, 0, 0, SPAC_Use, false);
[all …]
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DMainGameInfo.vc231 SetLineTrans(9, LNSPEC_FloorDonut, -1, 4, 4, 0, 0, SPAC_Use, false);
234 SetLineTrans(11, LNSPEC_ExitNormal, -1, 0, 0, 0, 0, SPAC_Use, false);
256 SetLineTrans(31, LNSPEC_DoorOpen, 0, 16, 0, 0, 0, SPAC_Use, false);
268 SetLineTrans(42, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, true);
289 SetLineTrans(61, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, true);
348 SetLineTrans(115, LNSPEC_DoorOpen, -1, 64, 0, 0, 0, SPAC_Use, true);
351 SetLineTrans(118, LNSPEC_DoorOpen, 0, 64, 0, 0, 0, SPAC_Use, false);
422 SetLineTrans(182, LNSPEC_PlatStop, -1, 0, 0, 0, 0, SPAC_Use, true);
607 line->SpacFlags = SPAC_Use;
995 if (OldFlags & 0x0200 && spec_trans_tab[OldSpec].spac == SPAC_Use)
[all …]
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DMainGameInfo.vc201 SetLineTrans(9, LNSPEC_FloorDonut, -1, 4, 4, 0, 0, SPAC_Use, false);
204 SetLineTrans(11, LNSPEC_ExitNormal, -1, 0, 0, 0, 0, SPAC_Use, false);
223 SetLineTrans(29, LNSPEC_DoorRaise, -1, 16, 150, 0, 0, SPAC_Use, false);
226 SetLineTrans(31, LNSPEC_DoorOpen, 0, 16, 0, 0, 0, SPAC_Use, false);
238 SetLineTrans(42, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, true);
247 SetLineTrans(50, LNSPEC_DoorClose, -1, 16, 0, 0, 0, SPAC_Use, false);
248 SetLineTrans(51, LNSPEC_ExitSecret, -1, 0, 0, 0, 0, SPAC_Use, false);
259 SetLineTrans(61, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, true);
261 SetLineTrans(63, LNSPEC_DoorRaise, -1, 16, 150, 0, 0, SPAC_Use, true);
305 SetLineTrans(103, LNSPEC_DoorOpen, -1, 16, 0, 0, 0, SPAC_Use, false);
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h173 SPAC_Use = 1<<1, // when player uses line enumerator
185 …SPAC_PlayerActivate = (SPAC_Cross|SPAC_Use|SPAC_Impact|SPAC_Push|SPAC_AnyCross|SPAC_UseThrough|SPA…
H A Dp_xlat.cpp141 if (passthrough && ld->activation == SPAC_Use) in P_TranslateLineDef()
176 if ((ld->flags & ML_SECRET) && ld->activation & (SPAC_Use|SPAC_UseThrough)) in P_TranslateLineDef()
207 ld->activation = SPAC_Use; in P_TranslateLineDef()
H A Dp_spec.cpp225 if (activationType == SPAC_Use || activationType == SPAC_Impact || activationType == SPAC_Push) in P_ActivateLine()
268 lineActivation |= SPAC_Use; in P_TestActivateLine()
284 if (activationType == SPAC_Use || activationType == SPAC_UseBack) in P_TestActivateLine()
292 …if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_… in P_TestActivateLine()
325 if ((activationType == SPAC_Use || activationType == SPAC_Push) in P_TestActivateLine()
333 case SPAC_Use: in P_TestActivateLine()
H A Db_move.cpp95 (P_TestActivateLine (ld, player->mo, 0, SPAC_Use) || in Move()
H A Dp_udmf.cpp929 Flag(ld->activation, SPAC_Use, key); in ParseLinedef()
1090 if (passuse && (ld->activation & SPAC_Use)) in ParseLinedef()
1092 ld->activation = (ld->activation & ~SPAC_Use) | SPAC_UseThrough; in ParseLinedef()
H A Dp_floor.cpp488 if (!line || !(line->activation & (SPAC_Use|SPAC_Push)) || line->backsector!=sec) in EV_DoFloor()
H A Dp_map.cpp4475 …if (in->d.line->special == 0 || !(in->d.line->activation & (SPAC_Use | SPAC_UseThrough | SPAC_UseB… in P_UseTraverse()
4536 if ((in->d.line->activation & (SPAC_Use | SPAC_UseThrough | SPAC_UseBack)) == SPAC_UseBack) in P_UseTraverse()
4541 P_ActivateLine(in->d.line, usething, 0, SPAC_Use); in P_UseTraverse()
4555 if (!(in->d.line->activation & SPAC_Use)) continue; in P_UseTraverse()
H A Dp_enemy.cpp617 if (((actor->flags4 & MF4_CANUSEWALLS) && P_ActivateLine (ld, actor, 0, SPAC_Use)) || in P_Move()
/dports/games/eureka/eureka-1.27b-source/src/
H A Dw_rawdef.h467 SPAC_Use = 1, // when line is used (S1 / SR) enumerator
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h141 SPAC_Use = 0x0002, // when player uses line enumerator
H A Dp_setup_udmf.cpp563 Flag(L.L.SpacFlags, SPAC_Use); in ParseLineDef()
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DGameObject.vc162 SPAC_Use = 0x0002, // when player uses line
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.AiUtils.vc834 if ((bCanUseWalls && LineSpecialLevelInfo(Level).ActivateLine(ld, self, 0, SPAC_Use)) ||
H A DEntityEx.Misc.vc3520 if (!line->special || (!(line->SpacFlags & (SPAC_Use | SPAC_UseThrough))))
3573 LineSpecialLevelInfo(Level).ActivateLine(line, self, 0, SPAC_Use);
3588 if (line->SpacFlags & SPAC_Use)
H A DLineSpecialLevelInfo.vc324 if ((lineActivation & (SPAC_Use | SPAC_Impact | SPAC_UseThrough)) &&
365 lineActivation |= SPAC_Use;
382 if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) &&
409 if ((activationType == SPAC_Use || activationType == SPAC_Push) &&
442 case SPAC_Use: