Searched refs:SPANBTNE (Results 1 – 5 of 5) sorted by relevance
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/ |
H A D | dialog_settings.cpp | 209 const int buttonIcnId = conf.ExtGameEvilInterface() ? ICN::SPANBTNE : ICN::SPANBTN; in ExtSettings()
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H A D | dialog_system_options.cpp | 252 …tton buttonOkay( buttonOffset.x, buttonOffset.y, isEvilInterface ? ICN::SPANBTNE : ICN::SPANBTN, 0… in openSystemOptionsDialog()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | icn.h | 628 SPANBTNE, enumerator
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H A D | icn.cpp | 157 …{ SPANBKG, "SPANBKG.ICN" }, { SPANBTNE, "SPANBTNE.ICN" }, { SPANBTN, "SPANBTN.ICN" }, { SPANEL…
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H A D | agg_image.cpp | 2387 case ICN::SPANBTNE: in LoadModifiedICN()
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