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Searched refs:SPANBTNE (Results 1 – 5 of 5) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_settings.cpp209 const int buttonIcnId = conf.ExtGameEvilInterface() ? ICN::SPANBTNE : ICN::SPANBTN; in ExtSettings()
H A Ddialog_system_options.cpp252 …tton buttonOkay( buttonOffset.x, buttonOffset.y, isEvilInterface ? ICN::SPANBTNE : ICN::SPANBTN, 0… in openSystemOptionsDialog()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dicn.h628 SPANBTNE, enumerator
H A Dicn.cpp157 …{ SPANBKG, "SPANBKG.ICN" }, { SPANBTNE, "SPANBTNE.ICN" }, { SPANBTN, "SPANBTN.ICN" }, { SPANEL…
H A Dagg_image.cpp2387 case ICN::SPANBTNE: in LoadModifiedICN()