Searched refs:SPECULAR_SCHLICK_GGX (Results 1 – 8 of 8) sorted by relevance
1182 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(…1186 #if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)1190 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)1264 #if defined(SPECULAR_SCHLICK_GGX)1297 #elif defined(SPECULAR_SCHLICK_GGX)1331 #if !defined(SPECULAR_SCHLICK_GGX)
209 SPECULAR_SCHLICK_GGX, enumerator
453 case SPECULAR_SCHLICK_GGX: code += ",specular_schlick_ggx"; break; in _update_shader()2322 BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX); in _bind_methods()2415 specular_mode = SPECULAR_SCHLICK_GGX; in SpatialMaterial()
1017 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(…1021 #if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)1025 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)1132 #elif defined(SPECULAR_SCHLICK_GGX)1163 #if !defined(SPECULAR_SCHLICK_GGX)