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Searched refs:SPECULAR_SCHLICK_GGX (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dscene.glsl1182 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(…
1186 #if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
1190 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
1264 #if defined(SPECULAR_SCHLICK_GGX)
1297 #elif defined(SPECULAR_SCHLICK_GGX)
1331 #if !defined(SPECULAR_SCHLICK_GGX)
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dscene.glsl1182 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(…
1186 #if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
1190 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
1264 #if defined(SPECULAR_SCHLICK_GGX)
1297 #elif defined(SPECULAR_SCHLICK_GGX)
1331 #if !defined(SPECULAR_SCHLICK_GGX)
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dmaterial.h209 SPECULAR_SCHLICK_GGX, enumerator
H A Dmaterial.cpp453 case SPECULAR_SCHLICK_GGX: code += ",specular_schlick_ggx"; break; in _update_shader()
2322 BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX); in _bind_methods()
2415 specular_mode = SPECULAR_SCHLICK_GGX; in SpatialMaterial()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dmaterial.h209 SPECULAR_SCHLICK_GGX, enumerator
H A Dmaterial.cpp453 case SPECULAR_SCHLICK_GGX: code += ",specular_schlick_ggx"; break; in _update_shader()
2322 BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX); in _bind_methods()
2415 specular_mode = SPECULAR_SCHLICK_GGX; in SpatialMaterial()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/shaders/
H A Dscene.glsl1017 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(…
1021 #if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
1025 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
1132 #elif defined(SPECULAR_SCHLICK_GGX)
1163 #if !defined(SPECULAR_SCHLICK_GGX)
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/shaders/
H A Dscene.glsl1017 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(…
1021 #if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
1025 #if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
1132 #elif defined(SPECULAR_SCHLICK_GGX)
1163 #if !defined(SPECULAR_SCHLICK_GGX)