Searched refs:SPELL_NAME (Results 1 – 10 of 10) sorted by relevance
36 SPELL_NAME spell_name;38 XSpell(SPELL_NAME spn);39 SPELL_NAME GetSpellName() { return spell_name; } in GetSpellName()47 static const char * GetName(SPELL_NAME spn);66 void Learn(SPELL_NAME spell);
171 XSpell::XSpell(SPELL_NAME spn) in XSpell()178 const char * XSpell::GetName(SPELL_NAME spn) in GetName()219 f->Write(&spell_name, sizeof(SPELL_NAME)); in Store()227 f->Read(&spell_name, sizeof(SPELL_NAME)); in Restore()333 void XMagic::Learn(SPELL_NAME spell) in Learn()
24 enum SPELL_NAME enum
47 BOOK_REC(int rarity, BOOK_NAME bn, SPELL_NAME sn);50 SPELL_NAME spell_name;
42 BOOK_REC::BOOK_REC(int _rarity, BOOK_NAME bn, SPELL_NAME sn) in BOOK_REC()
89 XQList<SPELL_NAME> spells;132 static void Learn(SPELL_NAME spn);
205 for (XQList<SPELL_NAME>::iterator sp_it = cr->spells.begin(); sp_it != cr->spells.end(); sp_it++) in XAnyCreature()357 void XCreatureStorage::Learn(SPELL_NAME spn) in Learn()
707 #define SPELL_NAME 48 macro
1237 str[0] = SPELL_NAME; in increment_spell_counter()
1650 str[0]=SPELL_NAME; in process_network_spell()