Searched refs:SPELL_SEARING_RAY (Results 1 – 9 of 9) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | book-data.h | 48 SPELL_SEARING_RAY,
|
H A D | spl-zap.cc | 69 { SPELL_SEARING_RAY, ZAP_SEARING_RAY },
|
H A D | job-data.h | 137 SPELL_SEARING_RAY,
|
H A D | spell-type.h | 353 SPELL_SEARING_RAY, enumerator
|
H A D | l-debug.cc | 506 SPELL_SEARING_RAY, in LUAFN()
|
H A D | spl-damage.cc | 3027 const int pow = calc_spell_power(SPELL_SEARING_RAY, true); in handle_searing_ray() 3043 beam.range = calc_spell_range(SPELL_SEARING_RAY, pow); in handle_searing_ray() 3057 aim_battlesphere(&you, SPELL_SEARING_RAY); in handle_searing_ray() 3590 return spell == SPELL_SEARING_RAY in wait_spell_active()
|
H A D | spl-data.h | 2316 SPELL_SEARING_RAY, "Searing Ray",
|
H A D | spl-cast.cc | 2332 case SPELL_SEARING_RAY: in _do_cast()
|
H A D | quiver.cc | 1073 case SPELL_SEARING_RAY: // for autofight to work, these need in _spell_no_autofight_targeting()
|