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Searched refs:SPELL_SEARING_RAY (Results 1 – 9 of 9) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dbook-data.h48 SPELL_SEARING_RAY,
H A Dspl-zap.cc69 { SPELL_SEARING_RAY, ZAP_SEARING_RAY },
H A Djob-data.h137 SPELL_SEARING_RAY,
H A Dspell-type.h353 SPELL_SEARING_RAY, enumerator
H A Dl-debug.cc506 SPELL_SEARING_RAY, in LUAFN()
H A Dspl-damage.cc3027 const int pow = calc_spell_power(SPELL_SEARING_RAY, true); in handle_searing_ray()
3043 beam.range = calc_spell_range(SPELL_SEARING_RAY, pow); in handle_searing_ray()
3057 aim_battlesphere(&you, SPELL_SEARING_RAY); in handle_searing_ray()
3590 return spell == SPELL_SEARING_RAY in wait_spell_active()
H A Dspl-data.h2316 SPELL_SEARING_RAY, "Searing Ray",
H A Dspl-cast.cc2332 case SPELL_SEARING_RAY: in _do_cast()
H A Dquiver.cc1073 case SPELL_SEARING_RAY: // for autofight to work, these need in _spell_no_autofight_targeting()