Searched refs:SPF_WEAPONFULLYUP (Results 1 – 5 of 5) sorted by relevance
322 …P_SpawnPlayer(&playerstarts[i], i, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in SpawnExtraPlayers()
119 #define SPF_WEAPONFULLYUP 2 // spawn with weapon already raised macro
1213 …wndup = P_SpawnPlayer(start, pnum, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in G_FinishTravel()
4563 P_SetupPsprites (p, !!(flags & SPF_WEAPONFULLYUP)); in P_SpawnPlayer()4809 …return P_SpawnPlayer(&start, pnum, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in P_SpawnMapThing()
4037 P_SpawnPlayer(mthing, i, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in P_SetupLevel()