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Searched refs:SPF_WEAPONFULLYUP (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_saveg.cpp322 …P_SpawnPlayer(&playerstarts[i], i, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in SpawnExtraPlayers()
H A Dp_local.h119 #define SPF_WEAPONFULLYUP 2 // spawn with weapon already raised macro
H A Dg_level.cpp1213 …wndup = P_SpawnPlayer(start, pnum, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in G_FinishTravel()
H A Dp_mobj.cpp4563 P_SetupPsprites (p, !!(flags & SPF_WEAPONFULLYUP)); in P_SpawnPlayer()
4809 …return P_SpawnPlayer(&start, pnum, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in P_SpawnMapThing()
H A Dp_setup.cpp4037 P_SpawnPlayer(mthing, i, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in P_SetupLevel()